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June 9th 2003, 03:49 PM
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yup, its just a loop, and its deactivated when you exit the game ( sets a variable to 1 and then kill_this_task() is used, so it wont stay in the memory )

I dont use the PM AM method

000 = 6:00
150 = 9:00
300 = 12:00
450 = 15:00
600 = 18:00
750 = 21:00
899 = 23:59
900 = 0:00
1050 = 3:00
1299 = 5:59

And I've got a random weather type script, when time is 600, then there is a random(10,1) chance it will rain (10%), and random(20,1) thunder (5%).

When 3 hours passes, a random(5,1) (20%) could stop the rain + thunder, or not...

no, I dont have days in my dmod, but I have secret places that only open when the time is right