The Dink Network

What Dink version are you using?

June 29th 2011, 04:27 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Here is a question that's kind of important for the dmod-developers, what Dink version are you using?

v.1.08? pre-v.1.08? FreeDink? Dink HD, for iphone, iPad, Mac, PC?

I myself like v.1.08 the most, because it's easier to test stuff in, but when I'm on mac I use Dink HD.
June 29th 2011, 04:36 AM
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Deer waz dis bol a shirt whale ago: http://www.dinknetwork.com/poll.cgi?action=Results&PID=170

ai useth de eural ples

er net tet shirt senc der waz no eiz dee ou well
June 29th 2011, 04:48 AM
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magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
Freedink on Linux, 1.08 on Windows.
June 29th 2011, 05:12 AM
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Dink HD on iPod Touch, Dink 1.08 on laptop. FreeDink on PSP. To tell the truth I like v1.07 better than 1.08, but 1.06 is best
June 29th 2011, 05:22 AM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
1.08
June 29th 2011, 05:42 AM
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kenji720rs
Peasant He/Him Australia
👾~ #беспл 
mostly 1.08, but sometimes HD.
June 29th 2011, 11:14 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
1.08. I can't play any of my D-Mods in development properly on Dink HD.
June 29th 2011, 11:39 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
To tell the truth I like v1.07 better than 1.08, but 1.06 is best

I wonder, how did you come to that conclusion? They're mostly the same except for some fixes in the original Dink.
June 29th 2011, 11:53 AM
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Kyle
Peasant He/Him Belgium
 
1.08 for my current d-mod in development. But after that I'm swapping 100% to HD.
June 29th 2011, 12:12 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Dink HD really ain't that good for D-Mods. I was testing HH2 with it, and it glitched up already in the intro, while working excellently on v1.08.
June 29th 2011, 12:59 PM
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Kyle
Peasant He/Him Belgium
 
Of course it would be tested and developed for the HD version in the future, no longer on 1.08. Then any bugs native to the HD engine will come to light, Seth can fix them and we have a pretty good evolution for the regular engine fully working for us to enjoy and build for^^

Who doesn't want to use 32 bit transparency and extra dink.ini lines as well as 1300 seq slots?
June 29th 2011, 02:44 PM
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Absolution
Peasant They/Them
The Dark Lord of the DN. 
Sometimes 1.08, sometimes Aural+.
June 29th 2011, 05:22 PM
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shevek
Ghost They/Them
 
Who doesn't want to use ... extra dink.ini lines as well as 1300 seq slots?

Ouch! You mean that Seth didn't decide to drop those limits, but instead just increased them? What a shame...

Oh and in case you couldn't guess: I don't have Windows, so I'm only using freedink.
June 29th 2011, 05:24 PM
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Kyle
Peasant He/Him Belgium
 
It's not that simple I guess, or someone would have done it aaaaages ago when the source was made available
June 29th 2011, 10:33 PM
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1.08. I might try Aural+ sometime.
June 30th 2011, 06:19 AM
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Godley
Peasant They/Them
 
I am using 1.08

To tell the truth I like v1.07 better than 1.08, but 1.06 is best

Yeah, Retard, go on, tell me the difference(s)
June 30th 2011, 07:11 AM
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Kyle
Peasant He/Him Belgium
 
Godley, can you keep your flaming tendencies at bay please? All I've seen is you being an ass in every thread lately.
June 30th 2011, 07:24 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
He's right though.