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Reply to Re: What Dink version are you using?

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June 29th 2011, 12:59 PM
wizardb.gif
Kyle
Peasant He/Him Belgium
 
Of course it would be tested and developed for the HD version in the future, no longer on 1.08. Then any bugs native to the HD engine will come to light, Seth can fix them and we have a pretty good evolution for the regular engine fully working for us to enjoy and build for^^

Who doesn't want to use 32 bit transparency and extra dink.ini lines as well as 1300 seq slots?