This is the future of Dink
It turns out that what I was talking about here already exists, more or less. Go to RPG JS and click 'Try the game'. You need a fast and modern browser to play (e.g., Google Chrome).
Wouldn't this be a great future for Dink Smallwood? You visit a website, on your PC or tablet device and you can play Dink Smallwood online. Additionally, you can play many D-Mods online as well and it stores your progress offline.
Wouldn't this be a great future for Dink Smallwood? You visit a website, on your PC or tablet device and you can play Dink Smallwood online. Additionally, you can play many D-Mods online as well and it stores your progress offline.
Medals for every Dmod
I can see the potential, but I don't really want to play Dink on my browser. It's that much less immersive when you can just alt+tab out of the game, it stops working if your internet connection crashes, etc.
I am impressed by how easy it is to just jump into that game, though. This kind of ease would be splendid for a multiplayer game, or for sampling a dmod to see if you even want to play it. I would still want to download dmods and play them on my computer proper, though.
EDIT: Oh, achievements... The more games I play with this "feature", the more passionately I'm starting to hate it.
I am impressed by how easy it is to just jump into that game, though. This kind of ease would be splendid for a multiplayer game, or for sampling a dmod to see if you even want to play it. I would still want to download dmods and play them on my computer proper, though.
EDIT: Oh, achievements... The more games I play with this "feature", the more passionately I'm starting to hate it.
I can see the potential, but I don't really want to play Dink on my browser. It's that much less immersive when you can just alt+tab out of the game, it stops working if your internet connection crashes, etc.
I haven't checked but browsers can view websites in fullscreen so I can imagine the same can be done for games. Also, depending on how the game is made, it doesn't have to depend on the internet connection. You can choose to download the whole map, store it on your computer and play it without connection. It would be the same as it is now except you don't have to download and install the game anymore. You just play.
In the old days we had cookies to store data on a computer but in HTML5 there are various other technologies for making this possible. Google also uses this to make its web applications available when you're offline.
This way of developing a game makes it easier for developers to distribute D-Mods, to fix bugs and to enhance the game world.
I haven't checked but browsers can view websites in fullscreen so I can imagine the same can be done for games. Also, depending on how the game is made, it doesn't have to depend on the internet connection. You can choose to download the whole map, store it on your computer and play it without connection. It would be the same as it is now except you don't have to download and install the game anymore. You just play.
In the old days we had cookies to store data on a computer but in HTML5 there are various other technologies for making this possible. Google also uses this to make its web applications available when you're offline.
This way of developing a game makes it easier for developers to distribute D-Mods, to fix bugs and to enhance the game world.
Wouldn't playing it online be horrible if you have low RAM?
I think this is an awesome idea! I agree with all of Simeon's points here and in the other threads.
It would also be good to integrate a chat client into/next to the game.
It would also be good to integrate a chat client into/next to the game.
Wouldn't playing it online be horrible if you have low RAM?
I don't think the system requirements are higher than the current game (other than having a modern browser). The game loads what it needs and it shouldn't load the whole game into memory.
I don't think the system requirements are higher than the current game (other than having a modern browser). The game loads what it needs and it shouldn't load the whole game into memory.
A great example of a browser based game is Quake Live: http://www.quakelive.com
Quake Live is Quake 3 as an ActiveX plugin. It feels exactly the same as the original game.
Quake Live is Quake 3 as an ActiveX plugin. It feels exactly the same as the original game.
Well if it is just a port of Dink to browsers, like that link is just an RMXP port to browser, then it's not very useful in my opinion. Although, with a chat next to it that connects players playing Dink all over the world, THAT would be cool
Do you mean online in the sense that you are playing with online players, or just in your browser? Because is you can download Dink to your hard drive, thats more reliable than the internet.
Yeah I don't think just porting Dink to be a browser-based game is worth the effort. I mean I think it would be a good platform for a newer Dink-like game (i.e. rewrite, not port), at least because it would make it less dependent on the OS.
Do you mean online in the sense that you are playing with online players, or just in your browser? Because is you can download Dink to your hard drive, thats more reliable than the internet.
In the browser. It makes it easier for everyone to start playing Dink or any given D-Mod. It could be nice to have multiplayer as well but I haven't investigated if that's even possible. It would also make things a lot more difficult to develop.
Yeah I don't think just porting Dink to be a browser-based game is worth the effort. I mean I think it would be a good platform for a newer Dink-like game (i.e. rewrite, not port), at least because it would make it less dependent on the OS.
That would also be my idea. The game would need to be written again from scratch and it makes it easier to extend in the future.
In the browser. It makes it easier for everyone to start playing Dink or any given D-Mod. It could be nice to have multiplayer as well but I haven't investigated if that's even possible. It would also make things a lot more difficult to develop.
Yeah I don't think just porting Dink to be a browser-based game is worth the effort. I mean I think it would be a good platform for a newer Dink-like game (i.e. rewrite, not port), at least because it would make it less dependent on the OS.
That would also be my idea. The game would need to be written again from scratch and it makes it easier to extend in the future.
Have fun writing your own DinkC parser in javascript!
Have fun writing your own DinkC parser in javascript!
At best, we'd write a DinkC-to-X converter where X is the language that we'll use in the online version
At best, we'd write a DinkC-to-X converter where X is the language that we'll use in the online version