The Dink Network

How to convert a graphic to 256 colours?

May 11th 2003, 03:06 AM
fish.gif
Binirit
Peasant She/Her
 
In Paint colours go weird, but in PSP 7 (or 5) I've got them both, I can't figure out how to convert them. The menu for Colors, Increase Colour Depth is left blank, so I can't do anything with that. Count Colors used is 17 for that layer.
May 11th 2003, 03:32 AM
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psp7
Ghost They/Them
 
open the splash screen from the original dink and save the pallete.
now open your bmp and load the dink pallete you just saved.

choose 1) nearer color matching or 2) error diffusion dithering. You'll need to see for yourself which one is best for your bmp.
May 11th 2003, 07:53 AM
pq_frog.gif
Ric
Peasant They/Them Canada
 
In MS paint you can open an image from the original graphics, then cut and paste a new image over it. The colors should convert to the pallete of the first image.
May 11th 2003, 01:24 PM
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Lavrik
Peasant They/Them
 
aw dang looks like im gona have to get PSP and import all my 3d models into that
May 11th 2003, 04:38 PM
fish.gif
Binirit
Peasant She/Her
 
Cool, got it!
May 12th 2003, 03:19 AM
spike.gif
Just like to know what happens if there is a graphic that doesn't use the Dink Palette. Would I see errors while playing Dink on my own computer or do errors only appear on somebody else's computer?
May 12th 2003, 10:28 AM
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Paul
Peasant He/Him United States
 
Well first of all 24-Bit color graphics waste space, since the extra detail won't show up. The graphics may look a even worse in Dink. Because Dink does a very a very crude conversion to 256 colors, wheras if you do it yourself ahead of time, you can control it more. Also, if you try to FF the graphics, it'll mess up.
May 13th 2003, 05:13 PM
death.gif
Lavrik
Peasant They/Them
 
Its ok Paul i render my graphics and covert them into bmp dont seem ruined in dink.