Reply to Re: How to convert a graphic to 256 colours?
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May 11th 2003, 03:32 AM
psp7
open the splash screen from the original dink and save the pallete.
now open your bmp and load the dink pallete you just saved.
choose 1) nearer color matching or 2) error diffusion dithering. You'll need to see for yourself which one is best for your bmp.
now open your bmp and load the dink pallete you just saved.
choose 1) nearer color matching or 2) error diffusion dithering. You'll need to see for yourself which one is best for your bmp.