Dink on Android, anyone?
Porting Dink to different things seems to be all the rage these days.
The screenshots look good for an early version.
The screenshots look good for an early version.
This is awesome, keep it up!
Thank heavens for this.
Hey Daniel.. good luck with jDink. (Daniel and myself have been chatting over email a bit)
I have a Nexus One being shipped to me as we speak and do plan on porting my framework over to android so (hopefully) you may have a little competition soon.. but the more Dink the merrier, right?
Although I plan to get other games up and running first, gotta start simple, that Android NDK stuff is tricky.
I have a Nexus One being shipped to me as we speak and do plan on porting my framework over to android so (hopefully) you may have a little competition soon.. but the more Dink the merrier, right?
Although I plan to get other games up and running first, gotta start simple, that Android NDK stuff is tricky.
Thank you...
I have to admit that I was working briefly on a Java version some years ago and only picked it up again as I wanted to do something for the Android platform.
If I had done more research, knowing that the iPhone version was in progress, then I would probably not have continued it.
But it's too late to stop now.
If anything, then it will just have helped to push you, Seth.
Or it turns out to be good DMOD development tool (the desktop version has already a script console).
Anyway, it wouldn't have been feasible without the legacy of the (ecrypted) source code and the number of DMODs around.
(And I have to confess I'm better a software developer than an artist of any kind)
Good luck with the iPhone version as well.
I have to admit that I was working briefly on a Java version some years ago and only picked it up again as I wanted to do something for the Android platform.
If I had done more research, knowing that the iPhone version was in progress, then I would probably not have continued it.
But it's too late to stop now.
If anything, then it will just have helped to push you, Seth.
Or it turns out to be good DMOD development tool (the desktop version has already a script console).
Anyway, it wouldn't have been feasible without the legacy of the (ecrypted) source code and the number of DMODs around.
(And I have to confess I'm better a software developer than an artist of any kind)
Good luck with the iPhone version as well.
This is great! I'm looking forward to this