The Dink Network

dink 1.07

Dink Smallwood

August 6th 2002, 07:25 AM
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wesley
Peasant He/Him United States
 
what is new in dink ver 1.07 from 1.06?
August 6th 2002, 07:35 AM
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Check the updated whatsnew.txt

here's what it says about V1.07...

"Changes in V1.07

* If the parm "-noini" is used from the command line it won't try to write the dinksmallwood.ini in the

windows root dir. Caused problems with NT security for someone.

* Typing dink.exe from the DOS prompt now works under Windows 2000

* Dinkedit now runs under Win2000

* Made Mog easier to kill

* Fixed problem where loaded scripts could stay in memory after quitting the game

* Changed fast file cleanup to happen on shutdown, not after each file was closed

* Added new Mog and End Boss scripts that should fix game freezes if he got hit

again after being dead - thanks to Michael Braecklein for the fix (even though it was wrong.. )

* Font object is now released properly on exit

* Alt-D (debug mode) now shows two lines instead of 1, makes it easier to see what's

going on

* Error messages from Dink and Dinkedit like "you entered a bad -game dir" are

handled a bit different, I think I was causing weird problems before with the

order that I was shutting stuff down in. Hard to say.

* Fixed some sound problems.

NOTES:

* In Windows 2000 sometimes the windows GUI kind of hangs after returning from playing

Dink, if you wait 10 seconds or so it comes back, I have no idea why this is

happening, I'm restoring the graphic mode, cooperative mode etc. I can't switch

to using my new DirectX8 code without re-doing everything so I really don't know

how to fix this problem. Might be a multi-mon thing."

I do hope that helps
August 8th 2002, 01:56 AM
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Beuc
Peasant He/Him France
 
Quoting Seth:

"Mostly compatibility stuff".

Nothing interesting for developpers, so.