The Dink Network

Changing buttons?

November 25th 2009, 03:19 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
Is there a way to change the configuration of the controls to make it so that I can interact with A, punch with S, and use magic with D, etc?
November 25th 2009, 03:30 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
...Switch the controls with the default script. That seems to work fine.
November 25th 2009, 03:37 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
What do you mean by default script, my good sir?
November 25th 2009, 03:53 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
these

Edit: That one that says Start too. Forgot to circle it.

November 25th 2009, 04:09 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
How do I get there?
November 25th 2009, 04:35 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
It's on the left side of the editer.

What editor are you using?
November 25th 2009, 04:36 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
WinDinkEditPlus, but how in steps do i get there?
November 25th 2009, 04:38 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
Click on scripts of the left side of the screen.
November 25th 2009, 04:39 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
Nothing is there.
November 25th 2009, 04:41 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
...
November 25th 2009, 04:42 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
>.>
November 25th 2009, 04:45 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
So.....What do I do?
November 25th 2009, 04:45 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
I dunno. I'm confused now.
November 25th 2009, 04:48 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
What dmod are you opening? Because I'm trying to open the normal dink, and it has no scripts there for some reason.
November 25th 2009, 04:49 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
I was using my romp.
November 25th 2009, 04:51 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
Ok, well try opening regular dink, scripts don't show up.
November 25th 2009, 05:03 PM
pq_knight.gif
ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Scripts in Regular Dink are encoded to .d format. You can't read them.

And Skorn is a ducking noob who doesn't know what he is even talking about, you set the keys with separate scripts labeled Key-||.c (replace || with the number corresponding to the key you want) and code in what you want to happen when the key is pressed. Use debug mode to check which key is which number.
Do us all a favor and ignore skorn completely, many of us do.
November 25th 2009, 05:18 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
November 25th 2009, 05:34 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
Haha, thanks, bro.

Edit: Do I just make my own keys or....what? Like, there aren't any key- .c files in the dink story folder.
November 25th 2009, 06:24 PM
pq_knight.gif
ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Run Dink or any Dmod in debug mode and press the key you want the number for, and it should tell you. Just press and hold down the key and write down the text that appears in the top left corner of the screen, you can do it on the main menu even.
November 25th 2009, 06:42 PM
pq_skull.gif
vexus
Peasant He/Him United States
 
Right, so then how do I change the function of keys, and what not?

@ Skorn - I'm not talking about the start/continue/quit buttons, I'm talking about the buttons on the keyboard and their functionality, and changing it.
November 25th 2009, 07:47 PM
dinkdead.gif
Redink1 saves the day again: Keycodes!

...But I'm not sure how to go about changing the default keys, or even if it's possible.
November 25th 2009, 07:48 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
Ooohhh....Those buttons.
November 26th 2009, 01:03 PM
pq_knight.gif
ThaDude
Peasant He/Him United States
"WHAT IS STFU?! " - VaultDweller 
Bump?
November 26th 2009, 07:28 PM
wizardg.gif
schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
@ExDeath...Probably go a bit easy on Skorn: I know he's been a jerk and noob in the past, but we all need a second chance in this life.
November 26th 2009, 07:31 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
Yeah, i agree.
November 26th 2009, 10:58 PM
pq_knight.gif
ThaDude
Peasant He/Him United States
"WHAT IS STFU?! " - VaultDweller 
Just shut up, of course you agree.
November 26th 2009, 11:12 PM
anon.gif
Skorn
Peasant He/Him
I Bring Tidings of Spam 
Im just about ready to leave ya know.
November 27th 2009, 12:58 AM
burntree.gif
Fireball5
Peasant He/Him Australia
Let me heat that up for you... 
Do you think anybody cares, skorn? Honestly, if you left, it would make life a hell of a lot more bearable, though less funny as we will have one less thing to laugh about.
November 27th 2009, 02:16 PM
pq_knight.gif
ThaDude
Peasant He/Him United States
"WHAT IS STFU?! " - VaultDweller 
---Back to the topic---
November 27th 2009, 03:32 PM
slayer.gif
rabidwolf9
Peasant He/Him United States
twitch.tv/rabidwolf9 
You can't change the interaction button to work with a key script. If there's a way to call the armed item/magic script, you could run its use function, but I'm not sure if that is possible.

You could alternatively check to see what item is armed and then run an external("item","use"), but obviously you would have to fix that for every DMOD with new items/magics. Even then, using a key script could cause some problems and using the bow would be impossible this way.

If you can't stand the controls, the game does support a game pad/controller. That's probably the best option. Or just stick with it. The controls will grow on you eventually.
November 27th 2009, 03:42 PM
pq_knight.gif
ThaDude
Peasant He/Him United States
"WHAT IS STFU?! " - VaultDweller 
I guess I just have to deal with it.