The Dink Network

Three Amulets

October 8th 2009, 01:57 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Released!
Download here!
INFO:

This dmod will contain some thing unique for dmods like, bosses scripted from scratch and Zelda inspired dungeons with Zelda-inspired puzzles. It will also conatain many new graphics and some by other well know creators. (Ric, SimonK and Rabidwolf9)

Most of the graphics I've made aren't 3d models though, but some houses are.

And of course it will have some mini-games.

October 8th 2009, 02:09 AM
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synbi
Peasant He/Him Finland
 
The graphics were fine and to me they didn't look out of place at any point. But be sure to set the depth ques right this time so player can't walk under mats and stuff like that.
October 8th 2009, 05:42 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Thanks, I'll do my best
October 12th 2009, 09:58 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Now when the draw_status problem is solved I'll come with some information.

Screenshots:
http://img98.imageshack.us/img98/4702/runaway.jpg
http://img190.imageshack.us/img190/8782/runaway2copy.jpg
http://img132.imageshack.us/img132/3074/runaway3edited1.jpg

Story:
I'm not gonna tell you
(You can find the first part of it in my intro though, wich is somewhere on this forum.... )

Ideas

I'm going to add some more effort in the scripting this time.

I'm thinking about Zelda-inspired puzzles like switches you have to pull and blocks to push an put on a button.

I'll add new weapons and spells (Atleast one each) and make some more interesting scripted bosses.

Monsters will have a small chanse of dropping swords and potions or other items that you can use or sell.
October 13th 2009, 08:51 AM
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Marpro
Peasant He/Him bloop
 
Sounds good, looks good. I'm looking forward to it!
October 13th 2009, 09:12 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Thanks, Marpro.
Can't someone write another review for 'The Bomb'? I want to know more about what's good and what's bad becouse that can help me when developing this dmod.
October 13th 2009, 09:25 AM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
The wise man knows there is a limit to everything, even wisdom.
And this is the limit to whatever the duck I'm talking about.
October 13th 2009, 11:50 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
So... what sre you trying to say..?
October 13th 2009, 01:46 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
That he is... A Dinker.
October 13th 2009, 06:00 PM
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Skorn
Peasant He/Him
I Bring Tidings of Spam 
Hey, hey, hey! Where are teh linx???
October 13th 2009, 07:22 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
What linx? I'm running teh Linux, if that consoles you any.
October 13th 2009, 08:46 PM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Above post = Quotable
Heh, console and linux...
October 13th 2009, 10:45 PM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
Teh linx, lolz:
Runaway
Runaway2
Runaway3
October 14th 2009, 01:49 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Thanks Schnapper.
October 14th 2009, 07:02 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
I... I didn't even realize! Must be my subconscious being genius.
October 14th 2009, 09:38 PM
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zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
does anyone know who tiddly och bladders is?
October 15th 2009, 12:08 AM
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Skorn
Peasant He/Him
I Bring Tidings of Spam 
hahahhahhahahhahhah!! LOLOLOLOLololol1l1l1l1l1l1ll1ll1ll1l1ll
October 15th 2009, 06:14 AM
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zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
imagine megan fox wearing a V neck, a mini skirt, and no undergarments, whilst bending over...
October 15th 2009, 07:47 AM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
Why are you making perverted and completely unrelated comments? You sound like a noob.
October 15th 2009, 09:28 AM
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Marpro
Peasant He/Him bloop
 
Schnapper, have a drink on the house - you just figured that there was something obvious behind those comments.

*Dirty noobs*



Back to the topic, anyone?
October 15th 2009, 09:49 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
So this is what happens when you leave your thread alone for some hours?
Back to topic and stop chit-chating/fighting!
October 21st 2009, 11:57 AM
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Marpro
Peasant He/Him bloop
 
Did you like the new graphics I made for 'the Bomb' or did they look to 'drawn'?

About the drawings; I thought the new enemies were very original and they looked just awesome... What program are you using when you're drawing new sprites?

You should definitely draw more new enemies to your upcoming D-Mod, I can't stand another pillbug or slime...(excluding THE Pillbug now, of course). New enemies bring more depth to a D-Mod.

Kör på förfan!
October 21st 2009, 12:33 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I'm glad you enjoyed the new graphics in 'The Bomb'!

The sprites for the bomb i created in paint... But now i finally got Photoshop Elements for this computer so I've drawn some new ones useing that for 'Runaway'.

Progress is going a bit slowly as I'm also re-playing The Legend of Zelda: Ocarina of Time. But it allways inspire me and give me grat ideas for the dmod.
Runaway (I might change the name) is going to be like two times bigger than 'The Bomb' but will have three times as long playtime.
I've compleated the first Quest that follows the intro and I'm working on a cut scene that will lead into the main quest.

More screenshots:
New Screen-shot 1
New Screen-shot 2
New Screen-shot 3

Map so far:
Map
October 29th 2009, 09:25 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Ok, time for a update to this thread.
So, Three Amulets (a.k.a Runaway) is progressing fast now.
I've got 70 + scripts now, the first dungeon (includeing boss) is fully mapped and scripted.

New stuff!
Every time you level up you get 'magic tokens' instead of attribute points.
In level 1-5 you get 1 magic token each level.
In level 5-10 you get 2 magic tokens each level.
In level 10+ you get 3 magic tokens each level.
You also get magic tokens by killing bosses. (first boss give 5)
You can earn extra tokens by compleating side quests.

You spend your magic tokens at a magican.
You can buy the following:

Increase a stat by one point - 1 token
Increase health by 3 for 1 token
Buy spells (Fireball cost 3 tokens)
Upgrade spells (All spells has 2 levels, If you upgrade it will get better, for example: Upgrade fireball for 3 extra tokens and it will realease one fireballs in all 4 directions upon use, If you upgrade heal it will heal for like +10)

Current Map

Expected size: Big quest.
October 29th 2009, 11:14 AM
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Marpro
Peasant He/Him bloop
 
It sounds really nice... 60 scripts in just a few days are very good!

The new magic system sounds intriguing but I've a feeling that it could be a bit unbalanced as well... If you, for example, get the best fireball available in the game early in the start. Should you keep the player from certain spells/stats in early stages of the game or are players free to choose however they like throughout the game? You've probably figured something out, I'll continue follow this thread with interest. Also, I think "Three Amulets" sounds better than "Runaway".

Great progress so far!
October 29th 2009, 11:52 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Well you have to come to a certain level before you can upgrade specific spells.
October 29th 2009, 12:25 PM
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Marpro
Peasant He/Him bloop
 
I see, that sounds cool.
November 1st 2009, 12:16 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
November 1st 2009, 04:34 PM
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GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
I thought the D-Mod was named Runaway
November 2nd 2009, 06:59 AM
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Marpro
Peasant He/Him bloop
 
Glenn: Anyway, I'm calling the game Three Amulets. (Not Runaway, I've changed my mind.)

How is it going, anyway?
November 2nd 2009, 10:07 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
It's longer than 'The Bomb' now, both in scripts and playtime, and according to some of my friends that has played the first part, it's better

But the games is still far from finished, I've done like 1/5 or 1/4 of the game... Anyway, I'm still progressing fast as I doesn't have any homework this week

It might be ready for Christmas or New years eve'.
I'll post more updates this weekend.
November 6th 2009, 01:33 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
So, this week I've added some animated graphics for some stuff in the 2nd 'dungeon' next up is creating a monster and a boss graphic for that 'dungeon'. I've also added some fun scripts (one of them with help of metatarasal in the chat). I've added scripts to some villagers in the second town, Includeing a guy selling a bow. The bow script is from the orginal game but have some changes. Useing bow spend one arrow, wich you can buy or find. The 'critical hits' are changed, it's now 30% chance for 3 times the damage and 10% chance to deal 5 times the damage.
The bow will also be used in puzzles and things like that.

Later.
November 6th 2009, 04:33 PM
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zeddexx
Peasant He/Him New Zealand
I'm pretty sure I'm worth atleast SIX goats... 
cool bananas.
November 9th 2009, 01:40 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I have over 100 scripts now, and to celibrate that I'll upload a screenshot showing some new stuff, enjoy

Weeeee
November 9th 2009, 02:41 PM
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schnapper
Peasant He/Him Heard Island And Mcdonald Islands
Let us save our effort and just lie down and die. 
oooooo - is Mulahey through that door?
November 10th 2009, 10:20 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I don't know what the hell that is, but that door leads to something even more awesome...
November 10th 2009, 12:28 PM
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DaVince
Peasant He/Him Netherlands
Olde Time Dinkere 
Celibate?
November 10th 2009, 03:37 PM
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Marpro
Peasant He/Him bloop
 
Really cool and original dungeon! I've a similar arrow system in my current D-Mod, it'll be fun to see the differences. 100 scripts are quite nice so far... I remember that I came to around ~240 scripts when I was finished with FoT (but then we didn't have so long development time either).

Still looking forward to play it!
November 18th 2009, 09:37 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I won't work with this for a while, as I just realized that I should learn 3D-modelling for more good looking monsters.

So, I'll continue later and then I hopefully will have some new graphics with me.

Any idea which program I should use? I'm going to follow Sparrowhawk's advice and use Art of Illusion as long as nobody have a better idea.
November 18th 2009, 03:04 PM
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Marpro
Peasant He/Him bloop
 
Awh, that could take ages... Anyway, I suggest blender - if you want visual proof, just take a look at Simons files.
November 19th 2009, 02:12 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yesterday I learned how to make some more simple graphics, like a house, successfully, And to tell the truth I think it's kinda cool
But I'm still far away from creating monster.

Update 1: First screenshot
So I've made some houses for the dmod, I like them but I just can't get the perspective right
Houses
November 23rd 2009, 11:03 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I kinda gave up the 3d modelling, so I've gotten some work done! (work = dmoding).
2nd dungeon is nearly finished, I just have to script the boss.
I have > 130 scripts now...
Oh, and I'll update the map:
Current Map *NEW*
November 23rd 2009, 12:01 PM
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Marpro
Peasant He/Him bloop
 
I thought the houses were quite cool. Not the best angle, but still original! The colors don't really blend in with the rest of the environment however, you should try make them lighter. Anyway, I liked them, you should definitely use them.
November 23rd 2009, 01:57 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I'll try to make them lighter and I'll also try to fix the perspective, and if they look good I'll use them
November 28th 2009, 08:53 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Here's a preview of some new mapping I made today.
ScreenShot!

NOTE: The image lost a bit of it's quality upon upload. It look better In-game.
November 30th 2009, 07:53 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
That looks really...ominous
December 1st 2009, 04:52 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yeah, quite creepy...
December 4th 2009, 10:44 AM
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Marpro
Peasant He/Him bloop
 
Looks great, it could use more details maybe. Did you make any changes with the houses you were working on?
December 4th 2009, 10:54 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yea, I made them a bit lighter but didn't bother changing the perspective.
December 4th 2009, 04:21 PM
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Marpro
Peasant He/Him bloop
 
I didn't mind the perspective really, it doesn't look too wrong. By the way - you could always use the dark houses in the dead-ish area you've made.
December 5th 2009, 04:56 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yeah... I'll think about it

Anyway... In a week or so, 50% of the game will be fully playable, and I would like a couple of early-Alfa testers to play through it and take notes on bugs and things to improve. Who's interested?
December 5th 2009, 05:10 AM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Sign me up
December 5th 2009, 05:27 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Great!
ExDeathEvn is one of the testers, but I still need 1 or 2 more.
December 5th 2009, 06:01 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
I'm kinda free this week so can I have a go?
December 5th 2009, 06:04 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Sure
December 5th 2009, 06:31 AM
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I'm interested! So please, can i be one of the testers?
(pratar svenska också, om du vill!)
December 5th 2009, 09:27 AM
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Marpro
Peasant He/Him bloop
 
Since I've been interested throughout the whole project I would very much like to test it... But you've probably enough testers now? =(
December 5th 2009, 12:55 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Of course you can test it too, Marpro!
The testers are
ExDeathEvn
Quiztis
Mangalover
and Marpro then.

If you've got msn you can add me and I'll send you the dmod later this week, otherwise just email me. My hotmail adress is in my profile.

I'll just finish some things on the mod witch could take some days.
Thank you

EDIT: Most of the problems solved, I can probably send you guys the mod on Monday...
December 5th 2009, 04:57 PM
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DinkKiller
Peasant He/Him United States
The world could always use more heroes 
I'd be happy to test I believe my e-mail is on my profile here
December 6th 2009, 03:04 PM
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zackgamer100
Peasant He/Him Canada
say_stop("INSERT TEXT HERE",1); 
Test-er ov-er he-re!!

(E-mail's on my profile)
December 6th 2009, 03:24 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I really have more testers than I need, but whatever, I should be glad you guys are interested!
December 9th 2009, 03:51 AM
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krish
Peasant He/Him India
its btr to burnout than fade away 
can i have a go?

this looks reeally interesting...
December 10th 2009, 10:59 AM
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Perhaps...but i hope this is a good dmod
December 16th 2009, 09:36 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Most of the testers have played through the game now and told me about annoying bugs and thing that I should improve. I really appreciate this.

Edits to game made after the testversion:

- Bow deal more damage.
- Shadow Form added*
- Most bugs fixed

If you are one of the testers and have played the game, please get in touch with me, (I'm looking at you zackgamer!)

* Shadow Form can be earned through a side quest and is a script attached to the 'End'-key. When you click on it Shadow form is activated (In shadow form dink is 'Dark Dink' thanks rabidwolf9!) While in shadow form your defence is set to 0 and you can't use items or spells but you move with 'Herb boots speed'. When you press 'End' again you get your defence back and you move with normal speed.
December 19th 2009, 11:11 AM
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zackgamer100
Peasant He/Him Canada
say_stop("INSERT TEXT HERE",1); 
Oh yeah, sorry about that-I played for a while but then got distracted making my Dmod and forgot about it.

I'll try and get back to that soon... maybe today...

there where some bugs I found, should I send you a private message or post in this topic?
December 19th 2009, 11:16 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
PM them to me
December 19th 2009, 11:46 AM
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zackgamer100
Peasant He/Him Canada
say_stop("INSERT TEXT HERE",1); 
Ok, I'll do that today.
January 3rd 2010, 09:30 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
More than 200 scripts! Yey!

I've added a 2 new spells and lot's of people to talk to that will tell you more about what's happening in the world... In other words, more story!

I'm at the last temple, at the boss... The boss is going to take quite a while though, it will be more complicated than the 2nd..

After that I just have to make the homeland of the goblins and the last boss fight... That will require another 100 scripts and will take about one month... Dmod will be delayed... Oh well...
January 3rd 2010, 09:31 AM
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Skorn
Peasant He/Him
I Bring Tidings of Spam 
Any pretentious dialougue!?! Me loves that in DMODS!!
January 3rd 2010, 09:34 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Just go away will you?
January 3rd 2010, 09:36 AM
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Skorn
Peasant He/Him
I Bring Tidings of Spam 
Nope.
January 23rd 2010, 08:05 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
The third boss is scripted now, and I've added music too everything.
Most of the map is finished, only the goblins castle is left.
It might take a while to finish though, it might be ready in February.
January 23rd 2010, 11:59 AM
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EvilEarl
Peasant He/Him United States
In memory of Skull. 
You're doing the release estimate wrong. You make your guess and then add three months so you can take credit for being "early" and you have to really suck in order to be late.
January 23rd 2010, 12:09 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
You're right... Let's say February next year.
January 30th 2010, 10:03 AM
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Marpro
Peasant He/Him bloop
 
Any progress?
January 30th 2010, 10:44 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Oh yeah, It's soon finished, like I said, maybe February.
January 30th 2010, 11:45 AM
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Marpro
Peasant He/Him bloop
 
Great. I'm looking forward to play it.
January 30th 2010, 11:57 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I'm glad you do
February 2nd 2010, 04:38 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
The big moment we (well that should probably be I) have been waiting for is soon here, the release of Three Amulets. But first I will need some beta-tester. The testing should start around next Friday (The Friday after the upcoming Friday, that is).

So is anyone interested in testing this? The testers have to take notes of bugs and problems as they play, and I would like if they gave some ideas for improvements and such.
February 3rd 2010, 01:23 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
That's great iplaydink! I can betatest once again if I may.
February 3rd 2010, 01:52 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Well, of course
February 3rd 2010, 02:09 AM
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synbi
Peasant He/Him Finland
 
I've been looking forward to this DMOD from the beginning, it sounds very promising by how you've been promoting it along the way. I'd be glad to betatest it for you if you like!
February 3rd 2010, 03:59 AM
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Marpro
Peasant He/Him bloop
 
If you need a third tester, I can do it.
February 3rd 2010, 07:29 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Ok, Quiztis, Marbro, Synbi and MsDink will be testers. I'll get in touch with you later.
February 3rd 2010, 08:58 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Sorry dude, I have no time for testing stuff as I'm working on my own D-Mod, but I just wanna let you know, this seems like one of the best D-Mods in quite a while.

Also, it's Marpro, not Marbro.
February 3rd 2010, 09:05 AM
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Marpro
Peasant He/Him bloop
 
Mar bro' back from da hood!
February 3rd 2010, 09:19 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yo, Bro'!

Misprint, or something

this seems like one of the best D-Mods in quite a while.

Thanks
Your dmod doesn't look to bad either

EDIT:

Message for the testers. If you haven't got you email in your profile, pm it to me or send me an email.
February 3rd 2010, 12:58 PM
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ExDeathEvn
Peasant He/Him New Zealand rumble
"Skinny Legend" 
Wouldn't it be better to simply use the old testers from halfway through it? You're giving away the plotline and everything that happens when you replace the old ones >_>
February 5th 2010, 04:41 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
I think people that haven't played it before should be able to find more bugs in the first part, and some of the tester didn't even contact me after testing last time, so I decided to find new.

Anyway, I've sent the beta to you guys now.
Try to play it as soon as possible
February 5th 2010, 07:39 PM
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metatarasal
Bard He/Him Netherlands
I object 
Yay! Big DMOD finished, this is good news.
February 8th 2010, 01:13 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
One tester is finished, looks like you guys will see the mod up here next week. (But it's depending on the testers and the DN staff.)
February 8th 2010, 04:02 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
I'm on it, I'm on it. Tomorrow.
February 9th 2010, 01:45 AM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
WHo's the smarty that's finished geesh bet it is that HUSSY Marpro isn't it isn't it!! lol
February 9th 2010, 04:13 AM
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Marpro
Peasant He/Him bloop
 
Awh, thanks for the compliment but I'm afraid I have had a lot of studies so far this week... I'll finish it as soon as possible.
February 9th 2010, 09:03 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Actually, it's Synbi.
February 9th 2010, 09:04 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Man, Finnish people are just so awesome.
February 9th 2010, 09:06 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Yes, surprisingly.
February 10th 2010, 04:30 AM
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MsDInk
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
hehe its ok I didn't think it was Marpro - just took the opportunity to pull his chain is all cause it was an easy hit hehe
February 12th 2010, 08:33 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Hurry up the testing now so I can release this for Monday
February 12th 2010, 08:36 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
I have a feeling this is going to be delayed because of Marpro.
February 12th 2010, 08:38 AM
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Marpro
Peasant He/Him bloop
 
I'm already done.
February 12th 2010, 07:12 PM
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MsDink
Peasant She/Her New Zealand
Tag - Umm.. tag, you're it? 
Skite
February 13th 2010, 05:15 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
All testers is finished! I'll just fix some things later tonight and upload it!
February 13th 2010, 05:17 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
No you will not! I prevent you from doing it!!
February 13th 2010, 05:24 AM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
And if you upload it I'll make sure to give it the most crappiest review ever, give it 1.0 points, tell everyone how crappy it is and never EVER going to recommend it to anyone.

I'm not kidding.

Anyway, I enjoyed my testing time and I'm sure that the release will be successful. And remember to not leave any save files.
February 13th 2010, 05:28 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Aw dammit, Fireball! You ruined my concept of me being an idiot!
February 13th 2010, 12:59 PM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Uploaded. Enjoy
February 13th 2010, 01:05 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
I noticed that Fireball has never EVER posted anything in this topic.
February 13th 2010, 01:09 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
How... is that possible??
February 13th 2010, 01:38 PM
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Quiztis
Peasant He/Him Sweden bloop
Life? What's that? Can I download it?! 
Dunno.
February 14th 2010, 05:49 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
And dammit, must people always post their D-Mods when it's weekend. That's when the staff are in their maximum hangover.
February 14th 2010, 06:36 AM
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GlennGlenn
Peasant He/Him Norway
GlennGlenn doesn't want a custom title. 
So, if I understand correctly, this Iplaydink uploaded his Three Amulets D-Mod? If so, I'll be playing that tonight
July 2nd 2010, 11:31 AM
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iplaydink
Peasant He/Him Sweden
Hmm.. 
Nevermind