The Dink Network

Making of Mystery Island (The)

March 11th, 2004
Score : 6.5 fair
Peasant Female
This text file describes how a D-mod was made at least, how it all started since the text just stops halfway, or actually quite early in the development stage. The author states that it is a tutorial and intended for those who want to make a D-mod of their own, but if you do not know anything about scripting it is not useful to read this since it does not cover the real basics. It is interesting though to read how they started to make the D-mod.
August 24th, 2003
Score : 7.0 good
Peasant Male Australia
This was mildly interesting to read, especially if you like behind the scenes stuff. It covers the basic planning and start of the making of a DMOD when the engine was at ver 1.03 or 1.04. So some of it is ancedotal. But if you are expecting this file to be a complete instruction for how to make a DMOD, you are mistaken. It may help, but it is a summary without a lot of detail of why certain actions were taken.

I did like learning about the sp_picfreeze function, not sure if I will ever use that... but you never know.
February 12th, 2002
Score : 3.9 tolerable
I don't think this file was ever finished, it ends very early in the production stages. Still, its kind of enlightening to read how the process took place, up until the point where Seth stopped writing about it that is.

As far as really useful information, there isn't much here, I'm thinking that perhaps it belongs in the miscellaneous group rather than in development. However, I did find one little gem of information that I've never seen talked about before: sp_picfreeze , an undocumented command that allows you to move a sprite that is part of a sequence without cycling through the sequence itself. Seth used it for the ship in Mystery Island.

If you have a few minutes of free time and need something half-way interesting to occupy your brain waves, this MIGHT be worth reading.