The Dink Network


Yeah We should fight
Here we are, my friends, at the begining of a new story about one of Dink's adventures.

Once again, the land is being attacked by the evil Goblins. The Evil force that controls them is the most vile Creature to roam on Earth. There is no time to lose. Please hurry!
Released:October 25th, 2003
File Size:968.88 KB
Release Notes:v1.00
Play:Play this D-Mod right now in your web browser! (More Info)
October 30th, 2003
Score : 6.3 fair
This dmod is "North" by WarPlague.
The title screen is great and inventive. It gets you primed.
But it went "South" fast. It starts out with Dink, of course, on a mission to find his friends father. Why? This Larry guy is hostile and a real jerk to Dink. Let him find his own father. You, as the player, never find out the reason why the father is dead, who killed him, what does he add to the storyline, why is Larry so hateful. etc. But loyal honorable Dink goes for it. Ok. We got a start here. Shaky but a start.
He reports back to Larry. What happens? Nothing. Nada. Zip. No answers here. Next thing is Dink standing outside a house hearing the words "Run. Run away" He should have. Dink's question " What the h... is that about?" is my question. This storyline just gets worse, worse, worse. Dink tells the King about this madman he met in the woods. What? Where? When? HUH? Did I miss something? I certainly have before so, mercifully, maybe that's it. But that's only the tip of the iceberg. This game is so laughably (sadly) easy. Go here. Go there. Do this. Do that. But there is not any struggle to accomplish any of it. You go, you do, it's done. Most everything is handed to you, laying on the ground, or just "Gimme" "Ok". There are a few so-called secret area's. Hah! Wish I could find everything that easily. And what is the deal with the "Great Slayer"? He's there, there's a somewhat 'dumbo' joke, he's gone. Pooh! Most of the grapics are what you will usually see in a dmod but they are there simply for decorations. Don't think you will find any treasures, hidden passages, gold, potions, magic, etc. attached to the usual things. There are not even any scripts attached to anything. Boring! In Goblin Land, there is lab equipment inexplicably frozen in a lake. Why do authors think this enhances a game? It's like fish jumping in the middle of a store's floor. Why?? At one point in this game, Dink says " this plot sucks". Out of the mouths etc etc. Just walk around the second set of silly marching goblins. Don't even bother to fight. When you get to the end boss, just whack him once. Once!! What a thrill. Also, hardness areas abound in this game. You can practically walk anywhere or on anything you want. This game has no gameplay nor storyline and lots of errors.
But hey, this is not by any means the worst dmod out there. It does have some good stuff. I liked that it was short. Very short. Ok seriously, it had some good midis tho they quickly got repetitious. They did, however, actually fit the scenes that were happening at the same time. Such as when Dink had to fight the first goblins, the music had that 'danger ahead'. And that 'catch your breath, something this way cometh' music when he was going to fight the end boss. And other situations also. What I also like about the midi's is that just about the time the music got annoying, the author shut it off. Good move. I didn't think the scripting was particularly funny tho some did so you might like it also. There were a couple funny remarks. Oh and the map. The map was kinda nifty. Hand drawn and different. The only drawback was that it was mostly empty. But so was the game so dunno if that's a real drawback. Still, I liked it. The grapics concerning the title screen and the Big Boss' were... spectacular. Very imaginative. Why did you not use that imagination on the story and gameplay? oh well. The End Boss was actually two boss', each one beautifully rendered. The skull boss was deliciously mean and evil looking while the green guy looked evil too but scittered around the screen like he had ants in his pants. Now that made me laugh. But then I'm little strange. The other good thing that I got from this dmod is that since this is a first effort, it's a very very simple game that actually shows good potential. All it needed was more effort. The spelling and usuage of words was pretty good and certainly clear enough to follow along. This author will very likely make each sucessive dmod better and better. He has the talent if he can find the will. I hope for the best from this author in the future.
While I have done some harsh critiquing I do think the game is entirely playable for those who wish a break from the epics or the mind-burning twisters. It will play about 20 minutes and is so easy that you can relax and if you like this type of game, enjoy.

TopicPostsPosterLast Post
NORTH--stuck3lanceMarch 21st 2007, 02:24 PM