The Dink Network

Land of Transforming Ducks

Everything turns into ducks. From the COTPATD project.
May 11th, 2008
v1.00
Score : 0.8 horrible
duckdie.gif
nuke504
Peasant They/Them
 
This DMOD deserves a 0.4 grade (it was real crappy). However, considering that this is the author's first DMOD, I'll give it a 0.8.

Storyline: (0.1)
Other than killing ducks, well i am sure it does not exist.

Graphics 0.3)
Nothing amazing, jus some low-resolution images turning into ducks and some fire.

Sound 0.0)
No sound, unless you consider the punch and the duck's sounds.

There's nothing much in this DMOD, and its really horrible.
February 28th, 2006
v1.00
Score : 1.0 horrible
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jjohn
Peasant He/Him
 
At the risk of shocking Dinkers here, I'd like to say that LoTD isn't as bad as a DMOD can get. It's not good, but there's more going on here than mets the eye. Let's run through the obvious problems one more time:

- No RPG elements (all stats are disabled, no items, weapons or magic)

- No puzzle elements

- Stock map elements used in outre ways

- Very linear map without even a road to guide the player

- No dialog or directions of any given to the player

- End boss presents no challenge

- No final cutscreen screen at the end

- No "win condition" defined

- No savebots (I know you don't need one, but still...)

- No scripting evident (but clearly there's reuse of existing stuff)

Now all of these are serious drawbacks to any game. However, there are a few interesting things about this DMOD:

- Outrageous resizings of stock images

- An interesting sound FX for the Boss (which is just the duck
quack slowed down with bad parameters to playsound() I think)

- A stubbornly dadaistic approach to game design that reminded
me of plenty of cartridges I played on an Atari 2600 in the 80s

I do give this author of this DMOD some props for a brute force mod attempt. It doesn't look like he used WinDinkEdit or any modern tools. It's likely he used DinkEdit, which is a Lovecraftian horror.

With about 4 days of work, this DMOD could approach the playability of Adventure. It just needs a weapon, a few more screens, a chalice and a
win condition. That would double my rating of this DMOD to, like, 2.

So, I'd put this DMOD in a new class. It's a toy, like simcity or xeyes or xsnow. It's a plaything that might distract you for a moment. However, not all toys have a high replay value.
October 7th, 2005
v1.00
Score : 0.0 horrible
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Schmeg
Peasant She/Her
 
I have never made a D-Mod in my life, and could do so much better in ten minutes. I read metatarasal's review, going into the D-mod, I expected some suckage, but I also assumed there would be more than one screen. Do not waste your time, zellfaze2. . . spend a little more time on your next D-mod.
October 7th, 2005
v1.00
Score : 0.0 horrible
wizard.gif
Perhapse the worst DMOD I've ever played. If I colud give it a negative score I would but the score sellecter wont let me go any lower. Absolutly no thought went into the creation of this game. No boarders, no challenge, no spells, no weapons, no plot, no story line, no anything! Ok, I guess there were ducks. But that's it!
October 5th, 2005
v1.00
Score : 0.3 horrible
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metatarasal
Bard He/Him Netherlands
I object 
This DMOD surely holds a record. Having 381 scripts (the entire source from the original game) and not a single scripted task. (except for the titlescreen)

MAPPING:
Bad, the tiles don't look good, hardness is nearly completely absent and most sprites change into ducks, wich leaves little decoration.

MUSIC:
None, exept for the title song.

STORYLINE:
None, the only objective is to kill ducks.

GAMEPLAY:
While it is fun to kill ducks, it gets boring really soon. As well as the fact that the ducks respawn once you re-enter the screen. This makes it a lot less rewarding to kill them. The only 'enemies' (creatures with 1 point touch damage) are really easy to beat.

OVERALL:
Downloading this DMOD is a waste of your time. Most DMOD developers could make a DMOD like this in about ten minutes.