The Dink Network

Dinkablo

September 28th, 2002
Alpha
Score : 3.0 tolerable
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Binirit
Peasant She/Her
 
Some monsters plague the town Tristram. Dink has to free the town.

Storyline: There is none. You can talk to some people, but they do not explain anything about what is going on.

Map and graphics: The map is nicely done. No new graphics.

Music: Good.

Good: The doctor has in his house some beds for patients. There is some humour in the game.

Not so good: Loads of hardness errors on sprites, doors and so on. No edges on screens. No savebot. You can not buy anything since you do not have any money and there is no way of getting some. There is only one monster. The entrance to the basement in the church warps you back on the screen where the church is. You can not talk to most of the sprites.

Overall: An extremely short D-mod.

Fit for: I would not recommend this one.
August 24th, 2003
Alpha
Score : 5.5 fair
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SimonK
Peasant He/Him Australia
 
I’m not sure if this is just a demo, but I’m assuming it is as it seems way incomplete.

Dink goes to Tristam to fight monsters. Well to fight pillbugs… at least that’s as far as I got. There are people you can’t talk to, houses you can walk around and on top of as depth dot and hardness errors abound.

Dark world sort looked good, but had mismatched tiles.

I liked the talking people (greetings) with the healer and the weapons guy.

But what are you supposed to do? Just fight monsters? If so I can’t be bothered.

5.5 out of 10
April 1st, 2002
Alpha
Score : 4.3 tolerable
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Well, I agree with DethLord. The hardness errors are horrible. But, my favorite rpg game is Diablo 1 & Diablo 2 & Diablo 2 Lord of Destruction.
My score I give to him

5 = Idea / story
5 = Music
4 = Map: Hardness errors