jjohn's Profile
I'm an independent contract programmer who's a big fan of Seth's work, starting with L.O.R.D. More than you'll ever want to know about me can be found on my web site.
joseph_c_johnston@yahoo.com
http://taskboy.com
Private Message
After 4-5 days of serious work, I've got something to show, though it's not ready for the official channels yet.
Looking for Sweetpea, build 0009 is available for those interested in alpha testing the code. I come from the "release early and often" school of development.
It's a 9 area map, a romp. I built this dmod to learn how to make dmods. The music isn't quite done and there's a side quest I'd like to add. There are no new graphics, except for the title screen.
All the source code comes with. I haven't reduced the package yet, in case you want to modify the map or something.
If you do play with this ALPHA CODE dmod, please let me know the following:
1) Are there hardness bugs? (There's one that affects the large boulder that I can't fix, but goes away if you reenter the screen)
2) Are there plot/state bugs? Do you get reactions for NPCs that are inappropriate to where you are in the game?
3) Are there sprite issues?
4) AI issues?
5) Does the dmod seem interesting enough for more work?
6) Is there too much dialog? Too little?
7) Does the game, which I admit is very linear, provide enough direction?
8) I need some ducks, don't I?
9) What's good about the music? What's bad about it?
10) Are the sound FX ok?
11) I'd like a "bigger" ending. I need to figure out cut scenes...
All comments are welcome. Some will even be listened to.
Looking for Sweetpea, build 0009 is available for those interested in alpha testing the code. I come from the "release early and often" school of development.
It's a 9 area map, a romp. I built this dmod to learn how to make dmods. The music isn't quite done and there's a side quest I'd like to add. There are no new graphics, except for the title screen.
All the source code comes with. I haven't reduced the package yet, in case you want to modify the map or something.
If you do play with this ALPHA CODE dmod, please let me know the following:
1) Are there hardness bugs? (There's one that affects the large boulder that I can't fix, but goes away if you reenter the screen)
2) Are there plot/state bugs? Do you get reactions for NPCs that are inappropriate to where you are in the game?
3) Are there sprite issues?
4) AI issues?
5) Does the dmod seem interesting enough for more work?
6) Is there too much dialog? Too little?
7) Does the game, which I admit is very linear, provide enough direction?
8) I need some ducks, don't I?
9) What's good about the music? What's bad about it?
10) Are the sound FX ok?
11) I'd like a "bigger" ending. I need to figure out cut scenes...
All comments are welcome. Some will even be listened to.
jjohn has written 6 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
At the Risk of Shocking Dinkers Here | Land of Transforming Ducks | Normal | 1.0 | February 28th, 2006 |
Very Interesting Idea | Fairy Goodness Online | Normal | 5.0 | February 28th, 2006 |
This Dmod Made Me Laugh Out Loud Several Times | Search for Milli Vanilli (The) | Normal | 7.0 | February 28th, 2006 |
I Really Enjoyed the Idea of Blob Taking the Dink Engine And Making an Arcade Game Out of it | Bloop the Fish 2 | Normal | 5.0 | February 28th, 2006 |
A Good Little Tool For Cheating^Wtesting Dmods | Save Game Editor of Justice | Normal | 8.0 | February 27th, 2006 |
This is a Very Original Dmod | Cycles of Evil | Normal | 7.5 | February 27th, 2006 |