Shevek's Profile
Goto and if, that is correct and very annoying...
As for loading variables from other save games: it's possible, but probably not in the way you want. When you load a save game, it will load ALL variables that are stored in it. However, the current function continues running (at least if it's used script_attach(1000), which you probably want to do in that case). This means you can load a game and then refuse to continue where it left off.
Magicman did not do that in waitwut; that's a trick where he changed the ini file during runtime and showed that this change was preserved even through restart_game() (but not through save+quit+start+load.)
An example of what I described can be found in my dmod "Karel ende Elegast". It uses only one save game (-1) and checks if it contains a completed game. If so, it stays in the title screen when you try to load it.
As for loading variables from other save games: it's possible, but probably not in the way you want. When you load a save game, it will load ALL variables that are stored in it. However, the current function continues running (at least if it's used script_attach(1000), which you probably want to do in that case). This means you can load a game and then refuse to continue where it left off.
Magicman did not do that in waitwut; that's a trick where he changed the ini file during runtime and showed that this change was preserved even through restart_game() (but not through save+quit+start+load.)
An example of what I described can be found in my dmod "Karel ende Elegast". It uses only one save game (-1) and checks if it contains a completed game. If so, it stays in the title screen when you try to load it.
Shevek has released 2 files
Title | Category | Avg | Updated |
---|---|---|---|
browser editor | Development, Unfinished, Source, Utility | N/A | May 2nd, 2018 |
Karel ende Elegast | D-Mod, Romp | 6.5 | January 8th, 2012 |
Shevek has written 2 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
Excellent game: highly recommended | The Disciple | Normal | 9.0 | June 1st, 2016 |
Surprisingly good | Long DMOD Name | Featured | 6.0 | April 15th, 2015 |