Dinker123's Profile
I am a single guy who mostly enjoys makeing games and playing them(like dink).
I'm also a programmer that owns the torque game engine, and I am currently, making my own 2d graphics engine in c++.
I am also in a development team that is producing a game called Into the Black.
I am 22 yrs. old.
I live in the United States.
I'm also a programmer that owns the torque game engine, and I am currently, making my own 2d graphics engine in c++.
I am also in a development team that is producing a game called Into the Black.
I am 22 yrs. old.
I live in the United States.
extra300s17@sbcglobal.net
http://www.dustprog.com
Private Message
I think it will make a find dmod.
I am currently working on the Arbiter of Darkness.
To answer you question with the script to the rolling spike
the script is en-wheel.c.
Here is the code for it
if you can't find it.
--------------------------
//rolling wheel brain
void main( void )
{
//screenlock(1);
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 2);
sp_nohit(¤t_sprite, 0);
sp_exp(¤t_sprite, 50);
sp_base_walk(¤t_sprite, 840);
sp_base_death(¤t_sprite, 830);
sp_base_attack(¤t_sprite, -1);
sp_touch_damage(¤t_sprite, 10);
sp_hitpoints(¤t_sprite, 40);
//sp_defense(¤t_sprite, 5);
preload_seq(831);
preload_seq(833);
preload_seq(841);
preload_seq(843);
if (random(2,1) == 1)
{
sp_target(¤t_sprite, 1);
}
}
void hit( void )
{
sp_target(¤t_sprite, &enemy_sprite);
playsound(50, 11025, 0, ¤t_sprite, 0);
//lock on to the guy who just hit us
//playsound
}
void die( void )
{
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","medium");
}
Keep up the good work.
I am currently working on the Arbiter of Darkness.
To answer you question with the script to the rolling spike
the script is en-wheel.c.
Here is the code for it
if you can't find it.
--------------------------
//rolling wheel brain
void main( void )
{
//screenlock(1);
sp_brain(¤t_sprite, 9);
sp_speed(¤t_sprite, 2);
sp_nohit(¤t_sprite, 0);
sp_exp(¤t_sprite, 50);
sp_base_walk(¤t_sprite, 840);
sp_base_death(¤t_sprite, 830);
sp_base_attack(¤t_sprite, -1);
sp_touch_damage(¤t_sprite, 10);
sp_hitpoints(¤t_sprite, 40);
//sp_defense(¤t_sprite, 5);
preload_seq(831);
preload_seq(833);
preload_seq(841);
preload_seq(843);
if (random(2,1) == 1)
{
sp_target(¤t_sprite, 1);
}
}
void hit( void )
{
sp_target(¤t_sprite, &enemy_sprite);
playsound(50, 11025, 0, ¤t_sprite, 0);
//lock on to the guy who just hit us
//playsound
}
void die( void )
{
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 6);
&save_x = sp_x(¤t_sprite, -1);
&save_y = sp_y(¤t_sprite, -1);
external("emake","medium");
}
Keep up the good work.
Dinker123 has released 1 file
| Title | Category | Avg | Updated |
|---|---|---|---|
| Dink with Shovel | Development, Graphics | 7.5 | July 4th, 2008 |
Dinker123 has written 2 reviews
| Title | File | Type | Score | Date |
|---|---|---|---|---|
| I Love This Program | WinDinkedit | Normal | 9.9 | June 30th, 2005 |
| I Mainly Use This Program To Write Dink C Scripts Anymore | Easy DinkC | Normal | 9.8 | June 30th, 2005 |

7.5
9.9




