The Dink Network

Windowed Mode / 32-bit Mode

February 2nd, 2005
v1.00
Score : 9.7 exceptional
farmer.gif
This is one of the (if not the) first files from the Dink source. The windowed mode comes in handy a lot, especially during developement. This is helpful because I can speedily switch between notepad and Dink. The other feature is 32-bit colored. This gives me extreme flexibility, and I am making my DMOD with it. The graphics I am doing for this DMOD are much more vivid and detailed than 256-color. A disadvantage, however, is that it doesn't support monochrome bitmaps (I have a few shadow graphics). This doesn't affect the rating very much, because the size of an 8-bit bmp is only slightly larger than a monochrome one. Another bug I noticed is when playing Friends Beyond 3: Legend of Tenjin, the fading didn't work. Because of this I lower the score slightly

It serves its purpose very well, 9.7/10
March 28th, 2004
v1.00
Score : 9.5 exceptional
goblins.gif
Neo
Peasant Male Poland
He Who Would Steal The Flame Must Die 
I think it is a very good program... I ALWAYS wanted to play Dink in windowed mode (and in 32bit colors). I really enjoy it... although it has two bugs.

1. Sometimes the palette faults (in window mode - 32bt), changes some colors - but onlu a little - 1 or 2
2. When playing in windowed mode, Dink speed differs from the fullscreen mode - he moves much faster... can you fix this please?

My grade is - 9.5
It could be higher if those two bugs will be fixed...

Thanks for paying attention.