The Dink Network

Trapped

Dink finds something potentially useful. From the COTPATD project.
November 28th, 2020
1.01
Score : 5.9 fair
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yeoldetoast
Peasant They/Them Australia
LOOK UPON MY DEFORMED FACE! 
I've always been interested in DMODS that drive their story in a way that is different to the usual "punch things and level up" methodology, and "Trapped" performs exactly this. After Dink gets locked in a house by a real estate agent, instead of returning to him with a worthwhile offer he decides he must break out by fashioning an axe out of items that one finds scattered across the three screens that constitute the field of gameplay so that they may recreate the relevant scene out of "The Shining" (or thereabouts). Unfortunately, for whatever reason, Dink is also slowly dying of hunger and will soon starve if you don't act fast enough!

I first played "Trapped" upon release, and had to give it at least two tries before I could get out in time. With the patch however, I feel like it gives the player too much time and thus reduces any potential replay value to nil. The shelves and other items don't offer any other useful advice and should really have text lines in between the global variable values where they get used.

Anyway, I feel that "Trapped" would have worked a lot better if it had been fleshed out a bit more into a proper survival game or otherwise as a section in a much larger D-mod. As it is, it's just far too short and without variance.