The Last Quest Part 1: The Oraculum
Released: | December 4th, 2019 |
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File Size: | 9.58 MB |
Downloads: | 678 |
Release Notes: | Addressed various hardness and warp errors that seemed to crop up in the Blartina weapon shop and it's basement for no apparent reason. |
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Released: | October 23rd, 2017 |
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File Size: | 9.93 MB |
Downloads: | 644 |
Release Notes: | 1.3a patches released 2017.10.23: - Added "if (&cave_fairy == -3)" logic to mrtridg2.c in case cave fairy was not slain. |
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Released: | August 8th, 2017 |
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File Size: | 9.93 MB |
Downloads: | 238 |
Release Notes: | - Restored the assignment of the &shopkeeper variable in splyshbl.c and made some dialogue corrections surrounding the cave fairy victory and candles. - Changed if "(&cave_fairy = -3)" to "if (&cave_fairy == -3)" in splyshbl.c and wpnshpbl.c. - Expanded use() in item-brg.c to force the slaying of the cave fairy. - Added &cfisloose logic in gardblti.c. - Repaired the warp exit from screen 578 (the weapon shop basement) to screen 610 (the weapon shop main floor). - Made strength potion bottle bigger in in upper left of screen 736, to be more easily seen and changed script for it to rpotion2.c . - Expanded dialogue in sgnmfire.c to extol virtues of the shrine. - Adjusted chest positions in screen 550 to reduce chance of getting stuck in hardness area. - Improved chapter 4 of the book on vanquishing the fairy in mayrlibr.c to better explain a few things. |
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Released: | October 20th, 2016 |
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File Size: | 9.96 MB |
Downloads: | 173 |
Release Notes: | 1.2 patches: - Adjusted lantern.c to be more tolerant of varying conditions. - Fixed extra large gold heart in the southwest corner of the Frozen Wastes (using gheart3.c). |
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Released: | October 2nd, 2016 |
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File Size: | 9.92 MB |
Downloads: | 98 |
Release Notes: | 1.1a patches: (attempted to guess what might be the reason that andso01.c crashed under DinkHD) - globally replaced all say_xy("text", 0, x) with say_xy("text", 1, x) [replaced zero with one] - replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in andso01.c so that the followup sp_nodraw(&txtsprite,1); might work more safely - replaced sp_kill(&txtsprite,1) with sp_kill(&txtsprite,0) in darkexit.c so that the newly added sp_nodraw(&txtsprite,1); might work more safely - commented out sp_kill(&gld_glint_sprite, 1); in s1-roc.c |
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Released: | September 19th, 2016 |
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File Size: | 9.92 MB |
Downloads: | 100 |
Release Notes: | Initial version. |
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