Stone of Balance
This will be a review on Stone of Balance redux. I never got around to playing Stone of Balance before the redux version so I can't make any comparison.
Stone of Balance redux was an overall enjoyable Dmod, which I'm glad I finally played and completed.
The story was compelling, and each area completion gave the player the feeling they were moving towards the end objective. Racing against the evil apprentice, who was also trying to collect the stones gives the story more thrill; rather than just have Dink do something, Dink has to do something before someone else does, "better hurry, but also don't screw up" is the feeling it sorta gives. There were your usual(and also unusual) obstacles spread throughout that you must pass to progress the dmod, and they weren't too difficult to overcome. Some stuff required a bit of back and forth to figure out, but that depends on the individual play style of the player really, and nothing felt unfairly difficult. I actaully didn't mind the riddles in this Dmod. While I'm not a fan of having too many riddles in a dmod as part of the main story (required to advance), Stone of Balance only had a few that were mandatory to solve, and they weren't too difficult, I actually liked them in this cirumstance, their placement made sense too; A wise sorceror in a strange realm? Of course he would want a battle of wits! A strange tree on a lone island? A battle doesn't make sense either, solve my riddle! Great use of riddles in this Dmod and the answers came to me quickly, found them logical and not cheesy in any way, like some riddles can be.
The music was well placed, complimented the areas nicely to bring together the atmosphere. I like the extra sound effects sprinkled around here and there to add to the depth of things. That's one thing that I think is under appreciated in Dmods, every one is always banging on about graphics and scripting, well yeah they are good. But sound effects do more for a scene than people give them credit for. Beats the old *Text in asteriks to tell you what Dinks doing*. Great use of sounds in this Dmod.
I did find a few bugs in my playthrough, but SimonK addressed everything I found, so won't be taking those into account because they won't exist anymore!
The mapping was good, there were a few mismatched tiles I found here and there, couple of cave tiles, few forest ones, but overall nothing too bad that will take away from the dmod.
A great Dmod. Recommended to anyone who hasn't played, or anyone that played an older version and gave up, or anyone that played it before and wants to see the changes made in this version (again I can't compare though).
Stone of Balance redux was an overall enjoyable Dmod, which I'm glad I finally played and completed.
The story was compelling, and each area completion gave the player the feeling they were moving towards the end objective. Racing against the evil apprentice, who was also trying to collect the stones gives the story more thrill; rather than just have Dink do something, Dink has to do something before someone else does, "better hurry, but also don't screw up" is the feeling it sorta gives. There were your usual(and also unusual) obstacles spread throughout that you must pass to progress the dmod, and they weren't too difficult to overcome. Some stuff required a bit of back and forth to figure out, but that depends on the individual play style of the player really, and nothing felt unfairly difficult. I actaully didn't mind the riddles in this Dmod. While I'm not a fan of having too many riddles in a dmod as part of the main story (required to advance), Stone of Balance only had a few that were mandatory to solve, and they weren't too difficult, I actually liked them in this cirumstance, their placement made sense too; A wise sorceror in a strange realm? Of course he would want a battle of wits! A strange tree on a lone island? A battle doesn't make sense either, solve my riddle! Great use of riddles in this Dmod and the answers came to me quickly, found them logical and not cheesy in any way, like some riddles can be.
The music was well placed, complimented the areas nicely to bring together the atmosphere. I like the extra sound effects sprinkled around here and there to add to the depth of things. That's one thing that I think is under appreciated in Dmods, every one is always banging on about graphics and scripting, well yeah they are good. But sound effects do more for a scene than people give them credit for. Beats the old *Text in asteriks to tell you what Dinks doing*. Great use of sounds in this Dmod.
I did find a few bugs in my playthrough, but SimonK addressed everything I found, so won't be taking those into account because they won't exist anymore!
The mapping was good, there were a few mismatched tiles I found here and there, couple of cave tiles, few forest ones, but overall nothing too bad that will take away from the dmod.
A great Dmod. Recommended to anyone who hasn't played, or anyone that played an older version and gave up, or anyone that played it before and wants to see the changes made in this version (again I can't compare though).