The Dink Network

Poison Status

July 15th, 2014
v1.00
Score : 8.5 good
wizardg.gif
LEprOChaUN
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
This file actually taught me a lot about scripting- if indirectly. It works by attaching a script to dink that has a hit check in it. If you're hit by a specific monster/attack it launches a new script creates the poison status and makes sure you can't walk it off(screen) to get rid of it. The script works by setting two sp_custom()s in the enemy's main(). These determine how potent the poison will be and how long it will last. Attaching a script to dink with a hit check is honestly one of the most enjoyable things I've ever messed with.

You can also be poisoned through a touch, so if you want to make a poison swamp you can totally do that. When you get poisoned your health-bar turns green and you take continuous damage until you either use one of the poison curing elixirs provided or wait until it goes away. It's a fantastic mechanic which desperately needs some loving.

I highly recommend this.