The Dink Network

Hotel of the Middle Night

Holy hell, that is gory. It's your job to find out
July 8th, 2009
1.02
Score : 5.5 fair
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Peasant He/Him New Zealand
 
After seeing the release date on this I wondered to myself "How come I havn't played this yet?"
I soon found out why.

firstly the bad:
This D-MOD takes away the point of Dink Smallwood being an RPG, there is absolutly no character building in the way of leveling up or increasing your stats.
There is nothing to fight at all during the whole D-MOD.
There were a few places where the hardness was a bit strange i.e. I had trouble getting back into the hotel because the warp hardness wasn't where the door sprite was.
The key was a mission in itself to find, and after trying to walk over it many times I finally worked out that you had to talk to the key to pick it up.
And the map overall made me feel as though it was uncomplete because of the lack of detail.

Lastly the good:
The first "Get out!" really sent shivers down my back, and it didn't help that I had my headphones on loud.
The storytelling was really in depth and it made me want to continue playing until the end.

I really am looking forward to the next in the middle night series, and hopefully the rest of the next D-MOD will be up to the standards of the storyline.