The Dink Network

Green Axe Knight

The Green Axe Knight
October 3rd, 2006
v1.00
Score : 9.0 exceptional
duck.gif
wesley
Peasant He/Him United States
 
The Green Knight is a wonderful addition to the list of available graphics in the Dink library, and you get all the nessecary info to plug it right into your DMOD.

This colossus stands head and shoulders above the typical Dink Smallwood graphics and for that reason I think you see a bit of clunkiness in it's movements. With only 6 frames of animation per attack sequence (where the 'wooden' movements are most noticable) you are going to see some stiffness . Mind you, this isn't any fault of the creator, but somewhat required to fit in with the game engine. Make more frames and you have to move them faster which with a large character like this would look out of place.I much prefer the slower 'wooden' (very acceptable, but I can see what Sabre is refering to) movements for an overlarge character like this than a smooth, too-fast animation sequence.

Of course everyone around here knows Simon sets the bar high with his graphical releases. This is no exception.
April 11th, 2004
v1.00
Score : 7.8 good
custom_fish.png
SabreTrout
Noble He/Him United Kingdom
Tigertigertiger. 
I find it hard to find the words to describe this new file. One the one hand, having a new enemy (or new hero?) is great, and SimonK must be given credit for creating such a nice animation, including a script, the .INI needed, as well as the appropriate sequences for attacking and dying.
The "wooden" nature of the characters movement is NOT due to a poor computer, but is due to the knight not quite looking right, either in the way he walks, or in the way he attacks (which results in him bent forward to a ridiculous angle).
Don't let this detract from your appreciation of what is, overall, a nice piece of work by SimonK.
August 24th, 2003
v1.00
Score : 9.0 exceptional
custom_simon.gif
SimonK
Peasant He/Him Australia
 
Yes, I agree with one aspect of Sabre's review... it is a fine piece of work...

It has walk, attack and die graphics, a sample script - all that you need to get him up and running in a DMOD. And no-one has used him yet... so you too can something original or fresh in your DMOD.

As for the wooden factor... hmmm I guess the speed of play back depends on the author's computer and what ever else is on the screen. It looked fine to me.

9 out of 10