The Dink Network

Friends Beyond 2: Branches of Destiny

March 11th, 2002
v2.00
Score : 6.9 fair
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Matthew
Peasant They/Them
 
Strengths: The music was good. I liked the plot, which was original and well-done.
The nonlinear plot line was a nice idea, but poorly implemented. You talk to people about some mines; then the mines just appear when they weren't there before. You hear about strange events in a well, then gain the ability to descend when you couldn't before. You choose to save a boy or a grandfather, but you don't find out anything about their personalities and a bug gives you the quest reward for saving the grandfather if you save the boy. The rewards are also very unequal, with the reward for saving the boy being much, much better. I missed most of the plot because of the path that I took (judging from the walkthrough), and I could only get one of the eight possible endings thanks to the screen lock bug noted by DethLord. There were huge numbers of essentially pointless screens that wasted my time. You might want to skip this one and just play the third game in the series, which is vastly better.