The Dink Network

Doomsday

October 13th, 2011
Beta 1
Score : 0.3 horrible
pillbug.gif
pillbug
Peasant He/Him United States
Love! True love! 
Well, let's get to it.

Story:
Although there wasn't a progressive story in this D-Mod, there was at least a backstory. Dink dies (in a fire, I'm assuming, based on all the...you know, fire), and becomes a ghost. Other than being told you're a ghost, there's no real indication that you're dead. I'm not completely sure if walking through things is supposed to be ghostly, or if the sprites just weren't set to 'hard'. >_>

Gameplay and Mapping:
The gameplay would have been a bit more interesting if any of the sprites had scripts. Most are just set to brain 6 (repeat) and left there, usually depicting a scene of some kind. Honestly, the game would have been slightly interesting if the map hadn't have been so huge and empty. 180+ screens, most of them empty, and covered in the gross default grass tiles.

Overall:
Wouldn't recommend it. If the map were smaller and the sprites did more than just run their animations, it would have been an alright game to just kill time and explore a world.