Dink Script Improvement Pack
This .dmod file will demonstrate what the improvements in the script are.
It fixes/improves THIRTEEN(13) things!
Taken and summarized from the readme:
1: Variables are saved. Uses three globals instead of tons of locals.
2: Weapons and spells no longer have a possible delay.
3: Missiles don't explode on text.
4: Missiles don't explode on dying enemies.
5: Missiles don't explode on death animations of pig and ducks.
6: Missiles don't explode from the explosion of other missiles.
7: Missiles no longer go at lightning speed.
8: Diagonal acid rain stops at collision.
9: Arrows initial placement is better.
10: Hellfire placement is better.
11: Bow damage more accurate.
12: Enemies no longer play the screenlock sound.
13: Hellfire can be shot diagonally.
That's a lot of things right there. And they all work!
The readme also includes instructions on how to implement this not only in a fresh dmod, but also in the original Dink Smallwood, and a dmod in progress.
This is a super neat file with lots of nice fixes in it.
It fixes/improves THIRTEEN(13) things!
Taken and summarized from the readme:
1: Variables are saved. Uses three globals instead of tons of locals.
2: Weapons and spells no longer have a possible delay.
3: Missiles don't explode on text.
4: Missiles don't explode on dying enemies.
5: Missiles don't explode on death animations of pig and ducks.
6: Missiles don't explode from the explosion of other missiles.
7: Missiles no longer go at lightning speed.
8: Diagonal acid rain stops at collision.
9: Arrows initial placement is better.
10: Hellfire placement is better.
11: Bow damage more accurate.
12: Enemies no longer play the screenlock sound.
13: Hellfire can be shot diagonally.
That's a lot of things right there. And they all work!
The readme also includes instructions on how to implement this not only in a fresh dmod, but also in the original Dink Smallwood, and a dmod in progress.
This is a super neat file with lots of nice fixes in it.