The Dink Network

Blood Scorpions

December 6th, 2003
v1.00
Score : 8.5 good
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
After being pretty impressed with Once in a Lifetime and World of DinkC, I was looking forward to Blood Scorpions. For me, it ended up being a good quest.

Some sections of my review will contain spoilers, which are marked so you can easily skip by those sections if you desire.

Strengths:

The Look: As usual for a D-Mod by Simeon, the scenery is detailed quite well, and the overall look is just mesmerizing.

Gameplay: Overall, varied and good. You don't do the same thing over and over and over.

Sounds: Even though the Midi didn't play during the first town for quite a long stretch (which is inexplicable, and seems to be a bug with the Dink engine and not Simeon's fault), the Midi that did work fit the D-Mod pretty good.

Weaknesses: Quite a few things just didn't jive with me. Maybe its because I'm working on my own D-Mod quest at the moment, and I'm hypersensitive to elements I perceive as crucial to a D-Mod or something, I dunno. Most of these things are my own nitpicks, and probably don't affect anyone else.

Plot (SPOILER): It seems like Blood Scorpions is the middle act of a three act movie. Dink just suddenly appears in the Town of the Ancients, and decides to protect it? How did he get there? Why does he want to protect it? If he does it because he is noble, why does he then turn into a complete coward once the scorpions invade?

Overall: Blood Scorpions is a good quest, and you should download it and play it and have fun.