The Dink Network

Before...

Dink thinks about using new magical powers. A terrific title screen with a creepy crow Dink considers whether or not to enter the abandoned mine.
Released:April 13th, 2020
File Size:78.99 MB
Downloads:540
Release Notes:A few minor updates and code corrections were made, to increase ease of play.
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Released:January 17th, 2020
File Size:78.99 MB
Downloads:134
Release Notes:I attempted to address an apparent error that takes place "freezing" Dink just before he goes to sell Quackers to Ethel.
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Released:November 14th, 2019
File Size:78.99 MB
Downloads:103
Release Notes:* * * 2.00 MAY NOT BE 100% COMPATIBLE WITH 1.xx SAVE GAME FILES! * * *
2.00 uploaded to the Dink Network on 2019.11.13.
* * * 2.00 MAY NOT BE 100% COMPATIBLE WITH 1.xx SAVE GAME FILES! * * *

I added an easy mode for those that felt the game too challenging, fixed some hardness issues, addressed several functional bugs, and made a grammatical fix in some text that Dink speaks.

#01 Removed [&livesaver_uses = 7;] assignments in mrsmlstn.c and updated [make_global_int("&livesaver_uses", 0);] in main.c to [make_global_int("&livesaver_uses", 7);].

#02 Converted &yesimsure to &yesimsure_ezmode and added a new question to the escape.c menu to explain how easy mode works and implement it as a toggle. Also made changes to the dmod.diz documentation file and the chekpack.c, chekpokt.c, intro.c, item-sbk.c, main.c, sfood.c and water.c scripts to support the NEW easy_mode/hard_mode toggle.

#03 Added tocave2.c for screen 209 ("2 screens below the one where you find the lighter") and rearranged screen 165 (the cave that the steps lead to).

#04 Moved the scorpion away from the rear of the shrine and commented out the other scorpions in shrine.c.

#05 Changed &junk2 to &junk1 at line 225 in water.c to avoid the invalid sprite error. Also removed line 188.

#06 Moved "&livesaver_uses -= 1;" up 3 lines in item-sav.c.

#07 Added punctuation to "Take me back take me back" in item-rst.c.

#08 Added some rocks and more hardness to upper right corner of the main external pyramid screen.

#09 Added some rocks and more hardness to several areas of the screen 1 screen north of the screen where Dink finds a grave and a stone to rest under until evening.
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Released:April 2nd, 2019
File Size:78.98 MB
Downloads:231
Release Notes:1.03 uploaded to the Dink Network on 2019.04.02.
(This version is fully compatible with 1.02 version save##.dat files.) #01 Assorted cosmetic changes made in some files. #02 Moved Dink's complaints in affect_dink() of water.c to dink_complains() and called them from chekpokt.c, chekpack.c, crowtalk.c and escape.c so player gets more hints.
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Released:March 25th, 2019
File Size:78.98 MB
Downloads:108
Release Notes:1.02 uploaded to the Dink Network on 2019.03.25.

#01 Attempted to fix Dink freezing after picking up nuts. Also made parallel chagnes in similar areas of code. Changes made in modules armbag.c, armear.c, armzip.c & getnut.c.

#02 Attempted to fix "alk tree outside stonebrook caused me to walk into rocks and get stuck when i went to pick up the nut" problem by moving tree and reducing tree size and nut count.

#03 Released simpler ch1-ghx.c, ch1-spx.c, ch3-hx.c and pirates.c to assist in the appearance of Martridge using &canteen_corked.
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Released:March 22nd, 2019
File Size:78.98 MB
Downloads:97
Release Notes:1.01 uploaded to the Dink Network on 2019.03.22. #01 Attempted to fix Dink freezing after chatting with Ethel in freedink 1.09.3 in ethel.c. #02 Attempted to fix Dink freezing after chatting with Chelsea in freedink 1.09.3 in lilgirl.c.

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Released:March 19th, 2019
File Size:78.98 MB
Downloads:105
Release Notes:Initial version.
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