The Dink Network

All that Glitters!

Skurn's plan to infect Dink Smallwood with ponies proceeded as planned.
Released:November 21st, 2019
File Size:43.68 MB
Release Notes:Thanks to Herbie's work as a beta tester, this new version has had over a dozen bug fixes and has also had the ease of play significantly improved.

Play:Play this D-Mod right now in your web browser! (More Info)
Released:March 16th, 2019
File Size:43.68 MB
Release Notes:2.00 Changes made to make game easier.

#01 Changed line in main.c to reduce &firestone_maxneed from 50 to 30.

#02 Changed line in main.c to assign &daymultiplier to 20 (was 10).

#03 Changed chest in screen #340 to run chmgpotn.c/p3potion.c (instead of chmudmap.c/getmap.c) and added a sign and sgnlaptn.c.

#04 Updated the walkthru.txt file.

#05 Modified chmudmap.c, dink.ini, en-stg.c and shopgold.c to give Dink the map of the alluvial plain before he enters the mudflats.

#06 Assigned new chmgpotn.c/p3potion.c scripts to chest in screen 340.

#07 Edited pix-12.bmp to show all campsites.

#08 Edited pix-12.bmp to add new ramps now in screens 352, 338 and 148.
Play:Play this D-Mod right now in your web browser! (More Info)
Released:June 14th, 2018
File Size:43.68 MB
Release Notes:1.11 A few minor patches were made. #01 Inserted post liberation logic into doorman.c. #02 Disabled touch() in scrthole.c and chest.c. #03 Adjusted kill time in intro.c/scroll_text().
Play:Play this D-Mod right now in your web browser! (More Info)
Released:May 17th, 2018
File Size:43.68 MB
Release Notes: #01 In an attempt to eliminate the "...several single lines of white text which are scrolled from bottom to top, over the scene. The scroll rate is far too fast to read. It takes about 1 second for the text to move across, bottom to top." issue the following changes were made:
a) main.c had &scrolltext added to replace the use of &dinklogo for scroll_text();.
b) All modules that used &dinklogo for the scroll_text call now use &scrolltext.
c) Some (not unrelated) misuses of [sp_kill(&variable, 0);] were fixed in dusknite.c, item-col.c and shopmeds.c .
d) intro.c/scroll_text() logic and initial explanatory text revamped.
#02 I adjusted the &lifeloss logic in item-sw4.c to be less agressive, while still keeping it merciless.
#03 I made these dink.ini fixes:
a) Changed "set sprite_info" to "set_sprite_info".
b) Changed "set_sprite_info - " to "set_sprite_info ".
c) Changed "BLACK NOTANIM" to "BLACK".
d) Expanded and corrected rat based entries.
#04 Made some changes to the wheel position logic in whelbank.c.
#05 Improved the logic in scrthole.c allowing Dink to get to the purple crystal under more different varieties of circumstances. I also made a parallel change to comments in main.c as well.
#06 Changed some of what the mayor said about his brother in mayor1.c.
#07 Made a minor change to some text in toglstat.c.
#08 Changed the editor type in en-kitty.c so that animal does not come back from the dead.
#09 Changed key-67.c unfreeze dink logic.
#10 Changed logic in highland.c to allow for a safer return to the mudflats.
#11 Restored the missing togarden.c script.
#12 Changed wording in mayor's offer to help & added a hint about magic in doorman.c.
#13 Corrected &story logic in hole01.c.
#14 Changed logic in chgoldky.c to help Dink find the chest.
#15 Added noise.c to shrub sprite in screen #511.
#16 Expanded hints a bit in item-amu.c, gold500.c, chgoldky.c
#17 Made a minor text corrections in librator.c & mgkwand.c.
#18 Changed the map bitmaps and used them in chmudmap.c & getmap.c.
#19 Patched get-bag.c.
#20 Altered logic surrounding ship movement in allabord.c.
#21 Removed dead code from muchgrdn.c.
#22 Used sp_disabled() in barteris.c for Dink.
#23 Altered logic in hole06.c.
#24 Altered logic in birdies.c and hush.c.
Play:Play this D-Mod right now in your web browser! (More Info)
Released:April 27th, 2018
File Size:43.67 MB
Release Notes:Initial version.
Play:Play this D-Mod right now in your web browser! (More Info)