A Dmod
A Dmod begins with very familiar setup: Dink wakes up in a middle of empty bottles. The quest begins with a bare hand fighting and there are no weapons available. Fortunately there are a lot of (full) potions. Save machines are rare, so player must wander back and forth to or take a risk before he/she enters next screen.
After exploring the map [spoilers ahead] at far South-East corner there is a Magic Scroll and this is where things begins to rock (or flare up): Magic opens a shortcut to that save machine and makes daily killing much easier. The End Boss will feel that fiery wrath, but there is a surprise regarding Dink's defense level..
Unfortunately DFarc version 3.14 crashes at very end, so I didn't see the epilogue, if there is any.
Verdict: considering map size and lack of treasures and sub tasks I'd give only 6.1 , but nowadays any Dmod counts
After exploring the map [spoilers ahead] at far South-East corner there is a Magic Scroll and this is where things begins to rock (or flare up): Magic opens a shortcut to that save machine and makes daily killing much easier. The End Boss will feel that fiery wrath, but there is a surprise regarding Dink's defense level..
Unfortunately DFarc version 3.14 crashes at very end, so I didn't see the epilogue, if there is any.
Verdict: considering map size and lack of treasures and sub tasks I'd give only 6.1 , but nowadays any Dmod counts