The Dink Network

Archive - February 2024

Updated Dev File: WinDinkEdit Plus 2 Drone Edition v2.5.7.9
Posted by redink1 on Sunday February 18th, at 10:32 AM
If you happen to be working on D-Modding again, you might want to take a look at WinDinkEdit Plus 2 Drone Edition. drone1400 has been advertising this edition on the forums for a while, and it kind of snuck into the Files list with little fanfare last year. It continues the tradition of slathering another layer of goodness on top of Gary Hertel's original WinDinkEdit, this time with:
  • support for 600x550 tile-sheets!
  • PNG sprite support!
  • fixed a nasty crash related to the undo-queue becoming full
  • fixed wrong hardness rendering for resized sprites
  • easier tile-sheet hardness editing
  • a bigger toolbar with bigger uglier buttons
  • command line arguments: "-game" same as in DinkHD and FreeDink, can be used to specify what DMOD to open on launch "--refdir" same as in FreeDink, can be used to specify a specific core DINK installation to use
  • a crash logger, same one as in DinkHD (do not delete the WinDinkEditPlus2.pdb file for the crash logger to work properly!)
  • and more!
This latest version specifically fixes a big here visions weren't rendered in the editor view immediately. A forgivable bug, given that visions are a terrible feature
 
New Dev File: PNGtions
Posted by redink1 on Sunday February 18th, at 10:50 AM
The only bread product in the land to survive since before the invention of the word 'the', yeoldetoast has released some of the prettiest potions you'll ever see in Dink Smallwood: PNGtions.

Even though DinkHD has supported the colorful png file format for almost 6 years, I don't believe many D-Mods or authors have tried to incorporate it yet. But this is a perfect example of where it can make things look pretty darn nice.

I bet you aren't even reading these words. You're just so captivated by the animation to your right. I can write anything I want here. I thought this would give me more freedom, but in reality I always just write what I want. Hmm. Well, I guess I'll just stare at that animation a bit more and finish up this post.
 
Updated D-Mod: Silence
Posted by redink1 on Sunday February 18th, at 11:02 AM
megadogV2 has updated his D-Mod Silence to v1.03, nearly nine years since v1.02. Time is a wild, wild ride.

This version includes a number of improvements, like:
  • Collecting gold and choosing not to quit the game after selecting the option to do so no longer make Imogen talk.
  • "Buying a house" section removed: game simply ends at the cliff face.
  • Issue with fireball spell remaining on counter fixed.
  • Altered dialogue to fix some things as mentioned in COTPATD.
  • Issue with intro cut scene not drawing Lilith's possessions fixed.
  • Changed some interactions that implied Imogen could read (she can't).
  • Added interactions for showing Peter and the Librarian Lilith's note (prior to showing it to Micheal).
  • Improved leveling system.
  • Can no longer skip the dialogue for opening the forest.
  • Added a pair of hidden secrets.
I think this D-Mod is worth playing even if you just have a few minutes for the introduction. I still get shivers thinking about it, and I haven't played it for a over nine years now.