The Dink Network

Archive - February 2019

Updated Files: GNU FreeDink & GNU FreeDink-data
Posted by redink1 on Sunday February 24th, at 10:39 AM
redink1@Miasma ~
$ ls -l
total 0
drwxr-xr-x+ 1 Miasma Miasma 0 Feb 24 10:10 news

redink1@Miasma ~
$ cd news

redink1@Miasma ~/news
$ ls -l
total 2
-rw-r--r-- 1 Beuc Beuc 258 Feb 16 10:10 freedink
-rw-r--r-- 1 Beuc Beuc 173 Jan 20 10:10 freedink-data

redink1@Miasma ~/news
$ cat freedink
The GNU FreeDink open-source Dink Smallwood engine has been updated to v109.6. This includes many nice changes, including rewriting the engine to target SDL2, enforcing the aspect-ratio when in full-screen mode, a flock of DinkC fixes, and much more.

redink1@Miasma ~/news
$ cat freedink-data
The FreeDink-data has been updated to include several new sound effect replacements, plus translations in Turkish, Esperanto, and Spanish.

redink1@Miasma ~/news
$ cat freedink-data --turkish
FreeDink verileri birkaç yeni ses efekti değişiminin yanı sıra Türkçe, Esperanto ve İspanyolca çevirileri içerecek şekilde güncellendi.

redink1@Miasma ~/news
$ cat freedink-data --esperanto
La FreeDink-datumo estis ĝisdatigita por inkluzivi plurajn novajn sonajn efikajn anstataŭojn, krom tradukojn en turka, esperanto kaj hispano.

redink1@Miasma ~/news
$ cat freedink-data --spanish
Los datos de FreeDink se han actualizado para incluir varios reemplazos nuevos de efectos de sonido, además de traducciones en turco, esperanto y español.
 
New Dev File: Push and Pull
Posted by redink1 on Sunday February 24th, at 11:13 AM
Robj (a secret ballast scorcher) and Bluedy (a secret pixel surgeon) have released Push and Pull. This is a new developmental D-Mod that demonstrates a new technique to push (and pull!) objects.

As you likely know, pushing, as implemented in vanilla Dink Smallwood, is... not very good. It is only used once to move an object in the original game (and 3 other times to simply have Dink say the object could not be pushed). It is the absolute weakest way to interact with Dink's world.

This file is magical. Pushing and pulling are so smooth it feels as natural as smacking a pillbug around. I haven't looked at the source code, and I'd like to think I'm pretty experienced when it comes to the DinkC arts, but I have no idea how Robj managed to make this happen. Look at this magic: