The Dink Network

Archive - July 2015

New D-Mod: Solstice
Posted by Striker on Sunday July 5th, at 08:24 PM
Hot on the heels of his last two d-mods, relative newcomer brassweasel, releases another short romp, this time called, Solstice.
 
New D-Mod: Sour Gummy Worms
Posted by Striker on Sunday July 5th, at 08:39 PM
Skurn once again clears the bar of what we'll actually upload to this site with his latest d-mod, Sour Gummy Worms. And, well, that's about all I'm going to say about that.
 
New File: Leprochaun's Collection II: Rotated Graphics
Posted by Striker on Sunday July 5th, at 09:15 PM
The Leprochaun has released his next collection of graphics, Rotated Graphics. It is basically what it says. Graphics, like buildings, that don't have mirrored versions, now have those mirrored versions. Looks like you'll have to create the relevant dink.ini data on your own should you need to import them to your d-mod though.
 
Updated D-mod: Sour Gummy Worms v2.02
Posted by Striker on Tuesday July 21st, at 12:08 AM
Ol' Light 'n Fluffy himself, Skurn, has updated his old d-mod, Sour Gummy Worms to 2.02. It supposedly doubles the content, maybe.
 
New D-Mod: Dink's Quest for Meaning
Posted by Striker on Thursday July 30th, at 01:39 PM
It's been roughly 18 years since Dink first adventured out into the world and he's *still* having adventures. You'd think he'd be exhausted by now. The new "d-mod" by leprochaun, Dink's Quest for Meaning explores that theme.
 
New File: Turn-Based Fight
Posted by Striker on Thursday July 30th, at 01:48 PM
Looks like we have yet another new d-mod author in our midst. ArcdukShrimp has released Turn-Based Fight, a turn-based combat demo using the base of an unfinished d-mod.

Look for the d-mod under "Christopher Journey" after unpacking the .dmod file.