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Shevek's Profile

peasantm.gif
Shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
2015-12-01 23:29:13
peasantm.gif
Shevek
Peasant They/Them Netherlands
Never be afraid to ask, but don't demand an answer 
Oh really?

Yes. All the base_* properties are only used if the brain sets them. Dink's brain never makes him attack, so base_attack is not used. I'm not sure if base_death can be used; I know the original game sets the animation in dinfo.c, but that may just be because it uses a single sequence, not a collection (base_* is only for collections of sequences, one per direction).

If base_death is not set, direction "5" of base_walk is used. But that isn't used for dink either. Perhaps because it doesn't animate it when it is used automatically (that is just a guess; all I know is that none of the death sprites have more than one frame).

Or because Seth felt like it. I should know better than to expect him to need a reason for doing something.

Shevek has released 2 files

TitleCategoryAvgUpdated
browser editorDevelopment, Unfinished, Source, UtilityN/AMay 2nd, 2018
Karel ende ElegastD-Mod, RompFair 6.5January 8th, 2012

Shevek has written 2 reviews

TitleFileTypeScoreDate
Excellent game: highly recommended The DiscipleNormalExceptional 9.0June 1st, 2016
Surprisingly good Long DMOD NameFeaturedFair 6.0April 15th, 2015