Shevek's Profile
Oh really?
Yes. All the base_* properties are only used if the brain sets them. Dink's brain never makes him attack, so base_attack is not used. I'm not sure if base_death can be used; I know the original game sets the animation in dinfo.c, but that may just be because it uses a single sequence, not a collection (base_* is only for collections of sequences, one per direction).
If base_death is not set, direction "5" of base_walk is used. But that isn't used for dink either. Perhaps because it doesn't animate it when it is used automatically (that is just a guess; all I know is that none of the death sprites have more than one frame).
Or because Seth felt like it. I should know better than to expect him to need a reason for doing something.
Yes. All the base_* properties are only used if the brain sets them. Dink's brain never makes him attack, so base_attack is not used. I'm not sure if base_death can be used; I know the original game sets the animation in dinfo.c, but that may just be because it uses a single sequence, not a collection (base_* is only for collections of sequences, one per direction).
If base_death is not set, direction "5" of base_walk is used. But that isn't used for dink either. Perhaps because it doesn't animate it when it is used automatically (that is just a guess; all I know is that none of the death sprites have more than one frame).
Or because Seth felt like it. I should know better than to expect him to need a reason for doing something.
Shevek has released 2 files
Title | Category | Avg | Updated |
---|---|---|---|
browser editor | Development, Unfinished, Source, Utility | N/A | May 2nd, 2018 |
Karel ende Elegast | D-Mod, Romp | 6.5 | January 8th, 2012 |
Shevek has written 2 reviews
Title | File | Type | Score | Date |
---|---|---|---|---|
Excellent game: highly recommended | The Disciple | Normal | 9.0 | June 1st, 2016 |
Surprisingly good | Long DMOD Name | Featured | 6.0 | April 15th, 2015 |