The Dink Network

Updated D-Mod: Cloud Castle 2

Did you like Cloud Castle 2 and need a good reason to play it again? Or haven't you played Cloud Castle 2 at all?

Well, now's your chance!

Good 'ol SabreTrout has updated the legendary D-Mod to version 1. Check out the updated D-Mod here. And while "1" doesn't sound like a whole lot has changed, check out the comments to be proven otherwise.

SabreTrout claims this version is about as final as it's ever going to get, with the following fixes:

- Finally fixed REALLY ANNOYING BUG that would trap you in Alessa's home town. Seriously, I'm so sorry about that one.
- Fixed freeze bug on the Desert Guardian scene, added XP.
- Trees in the fire trial will now hurt you. If you, like, bury your face in them.
- Prevented player from getting permanently screenlocked by Yin-Sul.
- Prevented player from getting permanently screenlocked by the goblin scout party attack.
- Prevented Dink from leaving dragon cave at a potentially game-breaking moment.
- Ensured Pencilhead machine would keep spawning even if all spawns are killed.
- Prevented party member duplication at endgame.
- Fixed potions bug that allowed you to save whilst under their influence (Thanks Erwin).
- Fixed 36 minor script problems (mostly involving conversation aesthetics).
- New scripts for "decorations" in Cloud Castle (By decorations, I mean dead goblins).
- Fixed a hilarious bug when beating the Scarab Seven in Boss Mode.
- Boss mode guy now replenishes MP.
- Made BM Scarab man marginally more sensible in terms of HP.
- Some other miscellaneous stuff (mistypes, hardness, depth).