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Reply to Re: Historical Hero - An Epic D-Mod (DEVELOPMENT)

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May 12th 2009, 12:15 PM
spike.gif
There may not be a noticeable difference as far as normal gameplay is concerned, but background sprites and normal sprites are really quite different. Background sprites act like tiles, they're wiped out when you use fill_screen() and you can't kill them with sp_active(). I was going to follow up with deep insight as to why this is so but it just seemed really pompous because I'm not really knowledgeable about the technical aspects of Dink.