Reply to Re: PSP Dink - new version
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It may be too big a job to take on, but this sounds like a garbage collection job. At the very least, a resource counter job. In order to avoid keeping unused graphics in memory, you could check if they are in use every time the user leaves a screen or something, and unless the graphic is in use on the next screen, unload it. Well, I'm sure you'll figure something clever out, you've figured out to run Dink on a PSP.