Reply to Re: PSP Dink - new version
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Currently unused graphics stay in memory, so the graphics memory usage is steadily growing, that's probably why it crashed after a while. There are various technical difficulties (beginning with detecting that there's no more memory) so I'm currently thinking about how to do it %)
Arguments can be passed to EBOOT.PBP indeed (though not from the XMB), I'm also working on a mini front-end to launch D-Mods
(progress here)
Arguments can be passed to EBOOT.PBP indeed (though not from the XMB), I'm also working on a mini front-end to launch D-Mods
(progress here)