Reply to Re: PSP Dink - new version
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Thanks for testing!
Apparently there's a general problem with the RAM: we have 32M physical, then when we start a program (even tiny) we only have 24M left, and for some reason we fall to 10M with FreeDink (that's where we crash).
I asked at ps2dev what they think about it. Meanwhile I'll try to reduce the memory usage some more Good news is that I can reproduce the problem easily by running firmware 1.50 with "TimeMachine".
Apparently there's a general problem with the RAM: we have 32M physical, then when we start a program (even tiny) we only have 24M left, and for some reason we fall to 10M with FreeDink (that's where we crash).
I asked at ps2dev what they think about it. Meanwhile I'll try to reduce the memory usage some more Good news is that I can reproduce the problem easily by running firmware 1.50 with "TimeMachine".