Reply to Re: Unfreezing after say_stop
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You may be able to use script_attach(0); like this:
if (&result == 1)
{
//playsound
sp_brain_parm(¤t_sprite, 10);
sp_brain(¤t_sprite, 12);
sp_timing(¤t_sprite, 0);
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 1);
//the script will die unless we attach it to the screen
script_attach(0);
say_stop("Word", 1);
}
unfreeze(1);
if (&result == 1)
{
//playsound
sp_brain_parm(¤t_sprite, 10);
sp_brain(¤t_sprite, 12);
sp_timing(¤t_sprite, 0);
int &hold = sp_editor_num(¤t_sprite);
if (&hold != 0)
editor_type(&hold, 1);
//the script will die unless we attach it to the screen
script_attach(0);
say_stop("Word", 1);
}
unfreeze(1);