Reply to Re: Damnit... Here's the text
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You know how to use sound bank variables, right?
int &my_sound_bank = playsound();
sound_set_kill(&my_sound_bank);
And that should work... with proper numbers in playsound(), of course.
int &my_sound_bank = playsound();
sound_set_kill(&my_sound_bank);
And that should work... with proper numbers in playsound(), of course.