Reply to Re: More nitpicking...
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- Just so you know, the &midi variable was used to enable midi-looping before v1.08 supported it directly. So, you could just do the normal playmidi("blah.mid"), and not mess with the midi.c script at all. It won't make any difference, though.
- Cool.
- Cast Kid, hmm, I dunno.
- Slot machine. The key is the lastRandomIcon function. This chooses the actual slot graphic that is chosen by the slot machine on its final iteration. &abc1 is the value of the first slot, and &abc2 if the value of the first slot. For Slot 1, &abc1 will be 0, so it chooses a random graphic. For Slot 2, it will choose a random graphic, but there is a 25% chance that it will be set to the same value as Slot 1. For Slot 3, it will choose a random graphic, but there is a 66% chance that it selects the same graphic as Slot 2.
So, from the looks of it, the &shocked check *should* work. If the selected graphic is always set to the value from Slot 1 when going through Slots 2 and 3, Dink should win every time.
- Cool.
- Cast Kid, hmm, I dunno.
- Slot machine. The key is the lastRandomIcon function. This chooses the actual slot graphic that is chosen by the slot machine on its final iteration. &abc1 is the value of the first slot, and &abc2 if the value of the first slot. For Slot 1, &abc1 will be 0, so it chooses a random graphic. For Slot 2, it will choose a random graphic, but there is a 25% chance that it will be set to the same value as Slot 1. For Slot 3, it will choose a random graphic, but there is a 66% chance that it selects the same graphic as Slot 2.
So, from the looks of it, the &shocked check *should* work. If the selected graphic is always set to the value from Slot 1 when going through Slots 2 and 3, Dink should win every time.