Reply to Re: graphics trouble
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: : : ok... i figured this out now (wow, looks like nobody in the DN likes me and wants to answer my questions/posts/stupid remarks lol)
: : : apparently when a dmod does not find the graphics in the graphics folder, then it reverts to the graphics in the dink directory!
: : Yes, this is an important point. The same is true for script (c or d) files, tiles and pretty much everything but save games and the map itself. As for why someone would include graphics from the original game, either they modified them slightly or they never figured out what just just did.
: If you do not want/do not know how to adjust dink.ini, but you've got some modified graphics that aren't on numeric order (you've modified only *-10.bmp), you would have to include the originals otherwise the modified ones wouldn't show.
: Hmmm... and it's easier I guess.
yah. I do it that way
Though I'm replacing almost *all* original graphics at the moment!
: : : apparently when a dmod does not find the graphics in the graphics folder, then it reverts to the graphics in the dink directory!
: : Yes, this is an important point. The same is true for script (c or d) files, tiles and pretty much everything but save games and the map itself. As for why someone would include graphics from the original game, either they modified them slightly or they never figured out what just just did.
: If you do not want/do not know how to adjust dink.ini, but you've got some modified graphics that aren't on numeric order (you've modified only *-10.bmp), you would have to include the originals otherwise the modified ones wouldn't show.
: Hmmm... and it's easier I guess.
yah. I do it that way

Though I'm replacing almost *all* original graphics at the moment!
