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December 23rd 2002, 04:23 AM
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Christiaan
Bard They/Them Netherlands
Lazy bum 
: Thw gameplay of a d-mod cannot be changed dramatically, or else it would take a stupidly long time to implement. A strong storyline, with your usual quests andcombat, but with more interactivity on the direction of the game is the best thin to do...I think.

Yeah, you're right. We shouldn't change the gameplay dramatically, but I still want some new stuff. (I have thought something which I will mail you, btw)

Anyway, I'm thinking puzzles! What kind of puzzles should the game have?