Reply to Re: About the Failure DMods - for the developers
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Yes I played and finished Hono>U<r Quest. It's very nice but the major problem is that you don't know exactly what to do. You should give the player a better clue about what to do next. I had to think about it several times before I could finish it. It's also hard to find because parts of the game become visible later in the game like the cave. If you haven't been in the underground library yet there's no cave. If you have been there poof there is a cave. Best would be if the cave is there all the time and that when you try to enter it Martrige might say something like: "I don't have to go there yet". It's not that much but it's better than letting the cave appear later in the story.