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Reply to Re: Bug in death animations?

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July 22nd 2006, 09:49 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
sp_base_death is only used if there is a whole chunk of sequences dedicated to the death of the enemy. This is the case with the original game. The pillbug, for example, has a base walk of 130 (with walk sequences 131 and 133) and a base death of 140 (for death sequences 141 and 143).

If the pillbug had a death sequence of, say, 135, then base death would not be required. That's because the game 'knows' to play the fifth sequence of a base if a base death isn't specified.