Reply to Re: Bug in death animations?
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sp_base_death is only used if there is a whole chunk of sequences dedicated to the death of the enemy. This is the case with the original game. The pillbug, for example, has a base walk of 130 (with walk sequences 131 and 133) and a base death of 140 (for death sequences 141 and 143).
If the pillbug had a death sequence of, say, 135, then base death would not be required. That's because the game 'knows' to play the fifth sequence of a base if a base death isn't specified.
If the pillbug had a death sequence of, say, 135, then base death would not be required. That's because the game 'knows' to play the fifth sequence of a base if a base death isn't specified.