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April 29th 2006, 01:50 AM
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redink1
King He/Him United States bloop
A mother ducking wizard 
DraconicDink. I live video games. I breathe video games. I generally know what I'm talking about. I didn't source some of my statements previously, and now I shall smite your ignorance with facts. Your "I read something in a magazine so it must be true because my memory cannot be faulty"-shtick is getting kind of old.

False Statement 1) Gamecube discs are more proprietary than PS2 and Xbox discs, and would somehow cost more to manufacture.

Wikipedia: "Contrary to popular belief, Gamecube discs are not physically read any differently from a standard DVD disc, but are encrypted and contain a 'barcode' unreadable by most DVD drives."

"Later, a special debug mode in the GameCube drive was discovered which allowed the console to read and play from standard mini DVD-Rs."

Random Pirate Forum: "I have a qoob pro modchip in my Gamecube... This chip supports direct booting of dvd-r discs. You can use mini or full size. I'm using full size Ritek G05's in my GC. To fit the whole thing, you need to take the top off."

So... with a mod chip, you could purchase mini DVD-Rs, burn Gamecube games on them, and play them. Just like the PS2 and Xbox games.

The Playstation 2 uses 12 cm DVD discs with proprietary extensions to prevent piracy.

The Xbox uses 12 cm DVD media discs with proprietary extensions (such as spinning the disc backwards) to prevent piracy.

The Gamecube uses 8 cm DVD media discs with proprietary extensions (such as reading the data backwards) to prevent piracy.

Please tell me how these differ.

False Statement 2) Every console in history costs more to produce the console unit than they were sold for.

You didn't read my previous link. Read it. Then if you disagree, please find some logical source besides another news story parroting the same statement with no facts or figures.

Edit: found another link:

Nintendo Insider: "When the system wars began, Nintendo GameCube was actually making money for each system sold, as Nintendo didn’t bother with all the extra non-gaming functions of its competitors, like DVD movie playback. The system was still making Nintendo money at $150, and it wasn’t until its $99 price tag that it was estimated Nintendo was losing money – but only in the single digits."