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November 6th 2002, 11:37 AM
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: : : : How do I add sprites to the Dink pallette?  I am using PaintShop Pro 7.  TIA!

: : : I'm sorry, what are you trying to ask?

: : : Do you mean add COLORS to the palette?

: : : or CONVERT images to the pallete?

: : : or add sprites to a D-MOD?

: : : or something else?

: : : I'm guessing you mean the second one, the asnwer to that question is this. Open a graphic already in the Dink palette (Splash.bmp in the DinkTiles folder for example) and select Colors -> Save Palette from the menu. Then open what you want converted and select Colors -> Load Palette. You want to use either Error defusion or Nearest color matching. The former useually looks better, but you can always just try both.

: : That's part of it.  I also want to know how to add an image so that it'll come up on the sprite selection screens in (Win)DinkEdit.  Is there a specific folder I add an image to?  TIA!

: Yes and no. You put it in the graphics folder, but there's more to it. First of all, make sure you image is named something like myimg-01.bmp that is up to six characters and 01. (the last is almost always a - but doesn't have to be) If it's part of a sequence the next part would be myimg-02 and so on. Open up Dink.ini. (it's a text file) and look add a line like this:

: load_sequence graphicsmyimg- 789

: where 789 is the sequence number. Make sure to pick one an unused (or unwanted) one.

Thanks for the help!