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Edit Dink Pallette

November 5th 2002, 08:38 PM
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How do I add sprites to the Dink pallette? I am using PaintShop Pro 7. TIA!
November 5th 2002, 09:22 PM
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Paul
Peasant He/Him United States
 
: How do I add sprites to the Dink pallette?  I am using PaintShop Pro 7.  TIA!

I'm sorry, what are you trying to ask?

Do you mean add COLORS to the palette?

or CONVERT images to the pallete?

or add sprites to a D-MOD?

or something else?

I'm guessing you mean the second one, the asnwer to that question is this. Open a graphic already in the Dink palette (Splash.bmp in the DinkTiles folder for example) and select Colors -> Save Palette from the menu. Then open what you want converted and select Colors -> Load Palette. You want to use either Error defusion or Nearest color matching. The former useually looks better, but you can always just try both.
November 5th 2002, 09:49 PM
pq_skard.gif
: : How do I add sprites to the Dink pallette?  I am using PaintShop Pro 7.  TIA!

: I'm sorry, what are you trying to ask?

: Do you mean add COLORS to the palette?

: or CONVERT images to the pallete?

: or add sprites to a D-MOD?

: or something else?

: I'm guessing you mean the second one, the asnwer to that question is this. Open a graphic already in the Dink palette (Splash.bmp in the DinkTiles folder for example) and select Colors -> Save Palette from the menu. Then open what you want converted and select Colors -> Load Palette. You want to use either Error defusion or Nearest color matching. The former useually looks better, but you can always just try both.

That's part of it. I also want to know how to add an image so that it'll come up on the sprite selection screens in (Win)DinkEdit. Is there a specific folder I add an image to? TIA!

November 5th 2002, 10:28 PM
wizardg.gif
Paul
Peasant He/Him United States
 
: : : How do I add sprites to the Dink pallette?  I am using PaintShop Pro 7.  TIA!

: : I'm sorry, what are you trying to ask?

: : Do you mean add COLORS to the palette?

: : or CONVERT images to the pallete?

: : or add sprites to a D-MOD?

: : or something else?

: : I'm guessing you mean the second one, the asnwer to that question is this. Open a graphic already in the Dink palette (Splash.bmp in the DinkTiles folder for example) and select Colors -> Save Palette from the menu. Then open what you want converted and select Colors -> Load Palette. You want to use either Error defusion or Nearest color matching. The former useually looks better, but you can always just try both.

: That's part of it.  I also want to know how to add an image so that it'll come up on the sprite selection screens in (Win)DinkEdit.  Is there a specific folder I add an image to?  TIA!

Yes and no. You put it in the graphics folder, but there's more to it. First of all, make sure you image is named something like myimg-01.bmp that is up to six characters and 01. (the last is almost always a - but doesn't have to be) If it's part of a sequence the next part would be myimg-02 and so on. Open up Dink.ini. (it's a text file) and look add a line like this:

load_sequence graphicsmyimg- 789

where 789 is the sequence number. Make sure to pick one an unused (or unwanted) one.
November 6th 2002, 11:37 AM
pq_skard.gif
: : : : How do I add sprites to the Dink pallette?  I am using PaintShop Pro 7.  TIA!

: : : I'm sorry, what are you trying to ask?

: : : Do you mean add COLORS to the palette?

: : : or CONVERT images to the pallete?

: : : or add sprites to a D-MOD?

: : : or something else?

: : : I'm guessing you mean the second one, the asnwer to that question is this. Open a graphic already in the Dink palette (Splash.bmp in the DinkTiles folder for example) and select Colors -> Save Palette from the menu. Then open what you want converted and select Colors -> Load Palette. You want to use either Error defusion or Nearest color matching. The former useually looks better, but you can always just try both.

: : That's part of it.  I also want to know how to add an image so that it'll come up on the sprite selection screens in (Win)DinkEdit.  Is there a specific folder I add an image to?  TIA!

: Yes and no. You put it in the graphics folder, but there's more to it. First of all, make sure you image is named something like myimg-01.bmp that is up to six characters and 01. (the last is almost always a - but doesn't have to be) If it's part of a sequence the next part would be myimg-02 and so on. Open up Dink.ini. (it's a text file) and look add a line like this:

: load_sequence graphicsmyimg- 789

: where 789 is the sequence number. Make sure to pick one an unused (or unwanted) one.

Thanks for the help!